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FUEL

October 12th, 2009 Xbox Reviews No comments

FUEL



In FUEL players race across and explore the world’s largest racing environment – over 5,000 square miles of spectacular wilderness. Set to revolutionize multi-terrain, multi-vehicle racing, FUEL is a fiercely competitive, open-world game without boundaries. On and off-road, two and four-wheeled vehicles race a massively diverse environment, from scaling the highest snowcapped mountain to racing the deepest arid canyon.

'FUEL' game logo
ATV rider overlooking and expansive canyon in 'FUEL'
Expansive open-world environments.
View larger.
Forked lightening in the distance in 'FUEL'
Dramatic weather effects
View larger.
Multiple vehicle classes in a race in 'FUEL'
In-game mixing of vehicle classes.
View larger.
ATV catching air up a hill in 'FUEL'
Extreme off-road action.
View larger.
Muscle cars racing on the road in 'FUEL'
Smoking road racing.
View larger.

Story
In an alternate present, vast stretches of America have become no-go areas as the devastating effects of global warming ravage the continent. Floods, storms, brush fires, tornadoes and hurricanes have driven people from towns and cities into safe zones as extreme weather wreaks havoc, creating thousands of square miles of dangerous uninhabitable areas. People turn to renewable energy in the face of the destruction caused by this catastrophe. But these danger zones have also become a playground for a new breed of racer. With a stockpile of fuel to be burned, adrenaline junkies head into the wilderness to compete against each other in spectacular races against themselves and the elements.

Vehicles
FUEL features 70 different unlockable vehicles designed to support pick up and play arcade style fun. Each of these feature aggressive styling, unique performance and surface specific handling and can compete with each other no matter how or where they are united. The six different vehicle classes include:

Bike vehicle class from 'FUEL' Bikes
Bikes are fast, quick and easy to handle, but what they have in speed they lack in durability, so ride around trees, not into them.
ATV vehicle class from 'FUEL' ATVs
ATV’s four wheels offer more stability than bikes and their size allows them to be able to sneak in very narrow spaces.
Muscle Car vehicle class from 'FUEL' Muscle Cars
Muscle cars have enough speed and strength to face extreme conditions, making them a good choice for any kind of racer.
SUV vehicle class from 'FUEL' SUVs
Powerful, stout and durable, SUVs make up for their lack of speed with all the hit that they can take before breaking down.
Buggy vehicle class from 'FUEL' Buggies
The smallest of cars and the easiest to handle, buggies are definitely fast, but durability can be an issue with them.
Truck vehicle class from 'FUEL' Trucks
The largest and strongest vehicles, trucks will not daze you with speed, but they’ll knock you out for sure with power.


Race Types and Challenges
FUEL features a wealth of race types and challenges. Races include A2B Time Trials, Checkpoint Races, Circuit Races and Raid Races; while some of the additional challenges include ‘Long Raids’–races that can last for hours–and ‘Knock Out’ events, which are checkpoint races where the last racer to cross the line is eliminated.

Never Get Lost With GPS
Each vehicle in the game comes equipped with a unique GPs system. Showing up on the game screen’s heads-up display (HUD), arrows display a route that will take advantage of the distinctive capabilities of that vehicle, always indicating that fastest, most appropriate route. Race well and players are alerted to an extra route–one that is riskier, more hazardous–but potentially quicker. Of course, you can always choose to switch the GPs off and forge your own way through the wilderness.

Key Features

  • Open-world racing – The largest open-world racing arena ever, with 14,000 square km of streaming game world and 100,000 miles of trails.
  • Vehicles Galore – Drive over 70 unique vehicles in six different classes including: bikes, ATVs, muscle cars, SUVs, buggies and trucks.
  • Weather Effects – Experience how extreme weather conditions affect the race from rain to snow to sandstorms and destructive tornadoes.
  • Race Types – Compete in multiple categories of race types including: time trials, checkpoint races, circuit races and raid races.
  • Multiplayer SupportFUEL features 2-16 player online support via Xbox LIVE.
  • Online Racing – Compete against friends online in all 70 career races as well as online free rides.
  • GPs Technology – Each vehicle in FUEL features onboard GPs functionality ensuring you will never be lost.

Online Support
FUEL is a seamlessly integrated offline and online gameworld featuring hundreds of challenges across countless locations. Players can compete against friends in all of the game’s 70 career races, as well as online free rides via Xbox LIVE. In addition, to these pre-designed events players can use the powerful route editor to create their own challenges set anywhere in FUEL’s world and share them online.

User Ratings and Reviews

2 Stars Easily the most disappointing game of 2009, so far….
I have a long and fun history with Codemasters published racing/driving titles starting back many years ago when Codemasters titles were NOT available in the USA and had to be ordered from European importers.

One of my first and still favorite Codemasters games was “Insane Racing” which FUEL appears to be the spiritual sequel to. “Insane Racing” was open world like FUEL, but was fun and accessible.

The first thing I noticed was just how awful the graphic are in FUEL. They are so bad that at night or at dusk/sunrise, you can’t see well enough to drive and avoid obstacles. I kept ending up in the ocean.

Another thing that I found was that the handling of the vehicles was a joke… I wasn’t expecting something approaching simlike, but these vehicles aren’t even fun to drive.

I think the designers sacrificed a lot of quality just to have a large racing area. What good is a large racing area if the actual racing in any of it isn’t fun or enjoyable?

[...]

Sorry, but this one is pure rubbish. Avoid like the plague.

2 Stars Had potiental of being a great game… Had!
From what was portrayed in the cinimatic teasers for fuel, was deception of what the game really possesses. Though the size of the play area is one for video game record books, it doesn’t have the capability to carry this lackluster of a game. In my perspective, codemasters devoted entirely too much time in the shaping and molding the map, and not nearly as much time on the cars and sounds. There’S absolutely no phyics in driveabilty whats-so-ever. This is a dissapointment in following a great game like Grid. This make believe enviroment might have actually felt somewhat real, if the cars, buggy’s, trucks, and bikes actually drove with just a little bit realism. I’m not asking for a complete simulation, but couldn’t you have given codemaster fans something similar to grid?

Which brings me to my next point. The sounds on this game are so horrible that it will seriously remind you of a PS2 video game sound. There are no distintive sounds, and you will most definitely hear the same exact sound everytime your bike or car cathces some air. I was hoping the muscle cars would at least sound like “a muscle car”, nope I was wrong and very let down. It’s funny how ever single ride makes the same ticking sound when revving your engine. Also, all the rides just seem slow, it says your hitting a 100, but it feels like 40 miles per hour.

The weather was somewhat satisfying, I can’t really complain about the day and night cycle with weather changes. But as it was shown in the trailer… I have yet to see a tornado swarn down on side of the road in the middle of a race. I have yet to see any explosions from cars flippig and blowing up. Also it seems to rain more than anything in this game, I was showing my girlfriend the free roam, and she tells me I hate who ever thought about the amount of rain that falls.

I was very impressed with the size of the map, the different roads, change of scenery, and most imporatantly… no loading times in-between areas. But again this pro can not make this a great game, I might have actually enjoyed my road trip from one end of the map to the other if I had a car that was believeable. I stress how unimpressed I was with the controls and handling of the cars, you would expect codemasters to take it to the next level after giving us grid, but now they decide to pull their punches on this one.

This game is definitely a renter and not a purchase for full retail price. No way, you will become very bored of not being able to crash, drive with a cockpit view inside the car, or run away from a chaotic tornado. I advise you rent first if you are still undecided, better to spend 8 bucks then 60 and be stuck with it.

4 Stars Replays
The replay views is very entertaining! The idea of driving freely is different and fun!

3 Stars Good but not Great.
The game is ok.. Kinda fun but gets old after a while. I say rent it then buy it or get it used.. Pure I thought was more fun.

4 Stars FUEL: Fun in an ATV OFFROAD FURY kind of way
FUEL quick Review (progress: 2nd base unlocked)

VEHICLES: 8/10 The handling is good, but the motorcycles are the most responsive. The emergency brake is effective and useful. When the stats show a vehicle is meant for offroad or asphalt, it’s true. A road vehicle will struggle offroad, but as soon as it hits the road, acceleration kicks in as well as better handling. As you continue to unlock and buy more vehicles with Fuel points, you’ll notice faster, better handling vehicles start showing up compared to the slow ones at the start. Overall, responsive controls, nice enough physics and plenty of interaction with the environment with varying terrain and jumps. You start the game with a free ride choice of a buggie or a dirtbike, and can quickly earn an ATV and car on the first zone. Finish the first zone, and 21 vehicles or so will be available to buy with your Fuel dollars, including Monster trucks, new motorcycles, buggies, ATV’s and cars. Very nice.

GAMEPLAY: 7/10 For the fastest progress, use the MENU and win the 3 races on Rookie, then jump into the Challenges and complete them. Each time you win first, you get Fuel Credits (and Fuel dollars). The credits offer access to the next Shack Base on the giant map. Unlocking new rides is a highlight of the game.

RACES: 8/10 So far, they’re the most enjoyable part of the game. The competition does seem to get a fast start, but you’ll catch up fairly quickly, where after that, you can take the lead. Rookie mode is very forgiving, Expert is average difficulty and Pro is tough. The guide arrows are a big help. The biggest complaint? You can’t pick your ride (so far anyway).

CHALLENGES: 7/10 Chase the Helicopter is fun, along with a few others, except for the Blitz/CHECKPOINT race, which for whatever reason, they barely give you enough time to work with on the clock. Took plenty of retries to win. No option to change difficulty in Challenges.

GAMEWORLD MAP: 9/10 Enormous. If you’re just going to explore, it will take a long time as the reviewer said it would. You can go anywhere in the entire game right from the start in free ride, but you won’t be able to unlock any checkpoints or rewards really until you win races and challenges.

You can pick a dirtbike or Dune Buggie from the start of the game and just explore. The terrain to cover gradually changes as you progress, offering new visuals from deserts, waterfronts, mountains, snow, thick forests, wastelands, winding roads, plains and more. The game is seriously massive in scale.

REWARDS: 9/10 Winning races/challenges and reaching new checkpoints in your local zone that you’ve already unlocked will earn you Fuel points which are needed to unlock new base/shack zones with new races and challenges, Fuel Dollars, to buy new rides that are unlocked by winning enough times, and gear for your rider. The rider gear and paint for your rides is a nice touch that could’ve been overlooked, but wasn’t. It’s not very in-depth in customization like Midnight Club, but it’s welcome nonetheless. The new rides are affordable and a noticeable improvement on the first set of rides.

CAMERAS: 7/10 Three cameras to click through while riding, the default being the most advantageous during racing, since it gives you a better view of the action. But for exploration, the up close 2nd camera is very nice, really showcasing the detail of your rider and vehicle, bringing you closer to the action. The third view is first person, which is solid and looks even better when you see your vehicle shadow, giving you the sense you’re almost in the vehicle, but really, this game should have also included an INTERIOR DASH VIEW, to really get the sense you’re inside a vehicle instead of looking at a remote control toy. Overall, good camera views to experience the game world with.

OPTIONS: 4/10 There needs to be more options. You can’t map the layout of your controls, there’s no way to adjust the day/night cycle or set the time of day in free ride, but thankfully, you can adjust the sound, HUD displays, and a few other minor options for the game.

DAY/NIGHT CYCLE: 5/10 Count 12 minutes of daytime, then realize the entire world takes well over 3 hours or so just to reach the other end. That means every 12 minutes you’re riding in moonlight darkness, missing all the scenery during exploration. During races, it’s automatically set, which is fine. There seriously needs to be a way to set Constant DAY TIME, Constant Night time, or DUSK/DAWN at the very least to really enjoy what scenery this game is offering. At night, all the details are neglected but for your headlight view.

MULTIPLAYER ONLINE: Unfortunately, I haven’t played it online yet, but hear it’s good.

GRAPHICS: 7/10 The first time I plugged the game in, the gritty look to the graphics, which appear a bit sharp with very high contrast, didn’t appeal to me right away. Night time reminded me of a PS2 game at times, a bit oversaturated and flat looking, but the daytime graphics, once you get used to the high sharpness level, are pretty good for such a giant game world. Just don’t expect the detail and realism of DIRT or GRID, which are really refined graphically. Good graphics during the daytime overall. The vehicles look nice, with mud building up if you hit the wet dirt. Characters really can be seen best when riding the motorcycle.

SOUND: 7/10 The vehicles each have a unique engine sound, but once you hit top speed, the constant tone seems a bit dull after awhile. Overall though, the engines sound realistic. Some wind can be heard, with crickets at night. Impacting the ground uses the same thud each time it seems, but I still have much more to discover.

OVERALL: 8/10 The racing isn’t revolutionary, but it’s fun in an ATV OFFROAD FURY kind of way and is enjoyable. The scale of the map world delivers and offers plenty of variety if you have the patience to explore it, but I suggest playing the races first to see what the game can offer in terms of gameplay and fun. I still have to find a city to explore, as the game is enormous. It was a bit dull before starting the races, but now that I’m finally making progress unlocking new rides, outfits and reaching new checkpoints to new races, the game is fun. Give it enough play time to unlock new rides and you may enjoy it despite the harsh reviews.

Buy/More Info

Dirt 2

September 26th, 2009 Xbox Reviews No comments

Dirt 2




As the sequel to the acclaimed racer of 2007, DiRT 2 is set to take off-road racing games to a new level, with benchmark tech, thrilling new race types, big event atmosphere, stunning locations, a new breed of off-roading heroes and a peerless line-up of super-charged speed machines. Promising a thrilling race experience and an extreme sports attitude that borrows from snowboarding and skateboarding culture, DiRT 2 will take players on a World Tour to diverse and challenging real-world environments to compete in contemporary off-road events. Specifically selected to deliver aggressive and fast paced racing, DiRT 2’s garage will house a best-in-class collection of officially licensed rally cars and off-road vehicles; covering seven vehicle classes and players will be given the keys to powerful machines right from the off.

Buy/More Info

FUEL

July 3rd, 2009 Xbox Reviews No comments

FUEL



In FUEL players race across and explore the world’s largest racing environment – over 5,000 square miles of spectacular wilderness. Set to revolutionize multi-terrain, multi-vehicle racing, FUEL is a fiercely competitive, open-world game without boundaries. On and off-road, two and four-wheeled vehicles race a massively diverse environment, from scaling the highest snowcapped mountain to racing the deepest arid canyon.

'FUEL' game logo
ATV rider overlooking and expansive canyon in 'FUEL'
Expansive open-world environments.
View larger.
Forked lightening in the distance in 'FUEL'
Dramatic weather effects
View larger.
Multiple vehicle classes in a race in 'FUEL'
In-game mixing of vehicle classes.
View larger.
ATV catching air up a hill in 'FUEL'
Extreme off-road action.
View larger.
Muscle cars racing on the road in 'FUEL'
Smoking road racing.
View larger.

Story
In an alternate present, vast stretches of America have become no-go areas as the devastating effects of global warming ravage the continent. Floods, storms, brush fires, tornadoes and hurricanes have driven people from towns and cities into safe zones as extreme weather wreaks havoc, creating thousands of square miles of dangerous uninhabitable areas. People turn to renewable energy in the face of the destruction caused by this catastrophe. But these danger zones have also become a playground for a new breed of racer. With a stockpile of fuel to be burned, adrenaline junkies head into the wilderness to compete against each other in spectacular races against themselves and the elements.

Vehicles
FUEL features 70 different unlockable vehicles designed to support pick up and play arcade style fun. Each of these feature aggressive styling, unique performance and surface specific handling and can compete with each other no matter how or where they are united. The six different vehicle classes include:

Bike vehicle class from 'FUEL' Bikes
Bikes are fast, quick and easy to handle, but what they have in speed they lack in durability, so ride around trees, not into them.
ATV vehicle class from 'FUEL' ATVs
ATV’s four wheels offer more stability than bikes and their size allows them to be able to sneak in very narrow spaces.
Muscle Car vehicle class from 'FUEL' Muscle Cars
Muscle cars have enough speed and strength to face extreme conditions, making them a good choice for any kind of racer.
SUV vehicle class from 'FUEL' SUVs
Powerful, stout and durable, SUVs make up for their lack of speed with all the hit that they can take before breaking down.
Buggy vehicle class from 'FUEL' Buggies
The smallest of cars and the easiest to handle, buggies are definitely fast, but durability can be an issue with them.
Truck vehicle class from 'FUEL' Trucks
The largest and strongest vehicles, trucks will not daze you with speed, but they’ll knock you out for sure with power.


Race Types and Challenges
FUEL features a wealth of race types and challenges. Races include A2B Time Trials, Checkpoint Races, Circuit Races and Raid Races; while some of the additional challenges include ‘Long Raids’–races that can last for hours–and ‘Knock Out’ events, which are checkpoint races where the last racer to cross the line is eliminated.

Never Get Lost With GPS
Each vehicle in the game comes equipped with a unique GPs system. Showing up on the game screen’s heads-up display (HUD), arrows display a route that will take advantage of the distinctive capabilities of that vehicle, always indicating that fastest, most appropriate route. Race well and players are alerted to an extra route–one that is riskier, more hazardous–but potentially quicker. Of course, you can always choose to switch the GPs off and forge your own way through the wilderness.

Key Features

  • Open-world racing – The largest open-world racing arena ever, with 14,000 square km of streaming game world and 100,000 miles of trails.
  • Vehicles Galore – Drive over 70 unique vehicles in six different classes including: bikes, ATVs, muscle cars, SUVs, buggies and trucks.
  • Weather Effects – Experience how extreme weather conditions affect the race from rain to snow to sandstorms and destructive tornadoes.
  • Race Types – Compete in multiple categories of race types including: time trials, checkpoint races, circuit races and raid races.
  • Multiplayer SupportFUEL features 2-16 player online support via Xbox LIVE.
  • Online Racing – Compete against friends online in all 70 career races as well as online free rides.
  • GPs Technology – Each vehicle in FUEL features onboard GPs functionality ensuring you will never be lost.

Online Support
FUEL is a seamlessly integrated offline and online gameworld featuring hundreds of challenges across countless locations. Players can compete against friends in all of the game’s 70 career races, as well as online free rides via Xbox LIVE. In addition, to these pre-designed events players can use the powerful route editor to create their own challenges set anywhere in FUEL’s world and share them online.

User Ratings and Reviews

2 Stars Easily the most disappointing game of 2009, so far….
I have a long and fun history with Codemasters published racing/driving titles starting back many years ago when Codemasters titles were NOT available in the USA and had to be ordered from European importers.

One of my first and still favorite Codemasters games was “Insane Racing” which FUEL appears to be the spiritual sequel to. “Insane Racing” was open world like FUEL, but was fun and accessible.

The first thing I noticed was just how awful the graphic are in FUEL. They are so bad that at night or at dusk/sunrise, you can’t see well enough to drive and avoid obstacles. I kept ending up in the ocean.

Another thing that I found was that the handling of the vehicles was a joke… I wasn’t expecting something approaching simlike, but these vehicles aren’t even fun to drive.

I think the designers sacrificed a lot of quality just to have a large racing area. What good is a large racing area if the actual racing in any of it isn’t fun or enjoyable?

[...]

Sorry, but this one is pure rubbish. Avoid like the plague.

2 Stars Had potiental of being a great game… Had!
From what was portrayed in the cinimatic teasers for fuel, was deception of what the game really possesses. Though the size of the play area is one for video game record books, it doesn’t have the capability to carry this lackluster of a game. In my perspective, codemasters devoted entirely too much time in the shaping and molding the map, and not nearly as much time on the cars and sounds. There’S absolutely no phyics in driveabilty whats-so-ever. This is a dissapointment in following a great game like Grid. This make believe enviroment might have actually felt somewhat real, if the cars, buggy’s, trucks, and bikes actually drove with just a little bit realism. I’m not asking for a complete simulation, but couldn’t you have given codemaster fans something similar to grid?

Which brings me to my next point. The sounds on this game are so horrible that it will seriously remind you of a PS2 video game sound. There are no distintive sounds, and you will most definitely hear the same exact sound everytime your bike or car cathces some air. I was hoping the muscle cars would at least sound like “a muscle car”, nope I was wrong and very let down. It’s funny how ever single ride makes the same ticking sound when revving your engine. Also, all the rides just seem slow, it says your hitting a 100, but it feels like 40 miles per hour.

The weather was somewhat satisfying, I can’t really complain about the day and night cycle with weather changes. But as it was shown in the trailer… I have yet to see a tornado swarn down on side of the road in the middle of a race. I have yet to see any explosions from cars flippig and blowing up. Also it seems to rain more than anything in this game, I was showing my girlfriend the free roam, and she tells me I hate who ever thought about the amount of rain that falls.

I was very impressed with the size of the map, the different roads, change of scenery, and most imporatantly… no loading times in-between areas. But again this pro can not make this a great game, I might have actually enjoyed my road trip from one end of the map to the other if I had a car that was believeable. I stress how unimpressed I was with the controls and handling of the cars, you would expect codemasters to take it to the next level after giving us grid, but now they decide to pull their punches on this one.

This game is definitely a renter and not a purchase for full retail price. No way, you will become very bored of not being able to crash, drive with a cockpit view inside the car, or run away from a chaotic tornado. I advise you rent first if you are still undecided, better to spend 8 bucks then 60 and be stuck with it.

4 Stars Replays
The replay views is very entertaining! The idea of driving freely is different and fun!

3 Stars Good but not Great.
The game is ok.. Kinda fun but gets old after a while. I say rent it then buy it or get it used.. Pure I thought was more fun.

4 Stars FUEL: Fun in an ATV OFFROAD FURY kind of way
FUEL quick Review (progress: 2nd base unlocked)

VEHICLES: 8/10 The handling is good, but the motorcycles are the most responsive. The emergency brake is effective and useful. When the stats show a vehicle is meant for offroad or asphalt, it’s true. A road vehicle will struggle offroad, but as soon as it hits the road, acceleration kicks in as well as better handling. As you continue to unlock and buy more vehicles with Fuel points, you’ll notice faster, better handling vehicles start showing up compared to the slow ones at the start. Overall, responsive controls, nice enough physics and plenty of interaction with the environment with varying terrain and jumps. You start the game with a free ride choice of a buggie or a dirtbike, and can quickly earn an ATV and car on the first zone. Finish the first zone, and 21 vehicles or so will be available to buy with your Fuel dollars, including Monster trucks, new motorcycles, buggies, ATV’s and cars. Very nice.

GAMEPLAY: 7/10 For the fastest progress, use the MENU and win the 3 races on Rookie, then jump into the Challenges and complete them. Each time you win first, you get Fuel Credits (and Fuel dollars). The credits offer access to the next Shack Base on the giant map. Unlocking new rides is a highlight of the game.

RACES: 8/10 So far, they’re the most enjoyable part of the game. The competition does seem to get a fast start, but you’ll catch up fairly quickly, where after that, you can take the lead. Rookie mode is very forgiving, Expert is average difficulty and Pro is tough. The guide arrows are a big help. The biggest complaint? You can’t pick your ride (so far anyway).

CHALLENGES: 7/10 Chase the Helicopter is fun, along with a few others, except for the Blitz/CHECKPOINT race, which for whatever reason, they barely give you enough time to work with on the clock. Took plenty of retries to win. No option to change difficulty in Challenges.

GAMEWORLD MAP: 9/10 Enormous. If you’re just going to explore, it will take a long time as the reviewer said it would. You can go anywhere in the entire game right from the start in free ride, but you won’t be able to unlock any checkpoints or rewards really until you win races and challenges.

You can pick a dirtbike or Dune Buggie from the start of the game and just explore. The terrain to cover gradually changes as you progress, offering new visuals from deserts, waterfronts, mountains, snow, thick forests, wastelands, winding roads, plains and more. The game is seriously massive in scale.

REWARDS: 9/10 Winning races/challenges and reaching new checkpoints in your local zone that you’ve already unlocked will earn you Fuel points which are needed to unlock new base/shack zones with new races and challenges, Fuel Dollars, to buy new rides that are unlocked by winning enough times, and gear for your rider. The rider gear and paint for your rides is a nice touch that could’ve been overlooked, but wasn’t. It’s not very in-depth in customization like Midnight Club, but it’s welcome nonetheless. The new rides are affordable and a noticeable improvement on the first set of rides.

CAMERAS: 7/10 Three cameras to click through while riding, the default being the most advantageous during racing, since it gives you a better view of the action. But for exploration, the up close 2nd camera is very nice, really showcasing the detail of your rider and vehicle, bringing you closer to the action. The third view is first person, which is solid and looks even better when you see your vehicle shadow, giving you the sense you’re almost in the vehicle, but really, this game should have also included an INTERIOR DASH VIEW, to really get the sense you’re inside a vehicle instead of looking at a remote control toy. Overall, good camera views to experience the game world with.

OPTIONS: 4/10 There needs to be more options. You can’t map the layout of your controls, there’s no way to adjust the day/night cycle or set the time of day in free ride, but thankfully, you can adjust the sound, HUD displays, and a few other minor options for the game.

DAY/NIGHT CYCLE: 5/10 Count 12 minutes of daytime, then realize the entire world takes well over 3 hours or so just to reach the other end. That means every 12 minutes you’re riding in moonlight darkness, missing all the scenery during exploration. During races, it’s automatically set, which is fine. There seriously needs to be a way to set Constant DAY TIME, Constant Night time, or DUSK/DAWN at the very least to really enjoy what scenery this game is offering. At night, all the details are neglected but for your headlight view.

MULTIPLAYER ONLINE: Unfortunately, I haven’t played it online yet, but hear it’s good.

GRAPHICS: 7/10 The first time I plugged the game in, the gritty look to the graphics, which appear a bit sharp with very high contrast, didn’t appeal to me right away. Night time reminded me of a PS2 game at times, a bit oversaturated and flat looking, but the daytime graphics, once you get used to the high sharpness level, are pretty good for such a giant game world. Just don’t expect the detail and realism of DIRT or GRID, which are really refined graphically. Good graphics during the daytime overall. The vehicles look nice, with mud building up if you hit the wet dirt. Characters really can be seen best when riding the motorcycle.

SOUND: 7/10 The vehicles each have a unique engine sound, but once you hit top speed, the constant tone seems a bit dull after awhile. Overall though, the engines sound realistic. Some wind can be heard, with crickets at night. Impacting the ground uses the same thud each time it seems, but I still have much more to discover.

OVERALL: 8/10 The racing isn’t revolutionary, but it’s fun in an ATV OFFROAD FURY kind of way and is enjoyable. The scale of the map world delivers and offers plenty of variety if you have the patience to explore it, but I suggest playing the races first to see what the game can offer in terms of gameplay and fun. I still have to find a city to explore, as the game is enormous. It was a bit dull before starting the races, but now that I’m finally making progress unlocking new rides, outfits and reaching new checkpoints to new races, the game is fun. Give it enough play time to unlock new rides and you may enjoy it despite the harsh reviews.

Buy/More Info

Resident Evil 5

June 16th, 2009 Xbox Reviews No comments

Resident Evil 5




This next-generation follow-up to the terrifying series introduces the theme of escape as its core survival instinct. As Chris Redfield, your life is in danger as you strive to complete your most dangerous mission yet in a sweltering desert colony where a new breed of evil has been unleashed. Swarms of marauding evil beings will charge at you when your pulse is racing at a heart-shattering pace. Environments will play a bigger factor than ever here, using the power of next-gen systems to create a world where terror might lurk in any alcove or shadow. Powerful lighting effects overwhelm the player with mirage movement and blinding brilliance, and even in the light of day, there is no safe haven in this Resident Evil. Powerful New Weapons – The number of weapon variations has been greatly increased providing new ways to keep enemies at bay. Fear Light as much as Shadow – Lighting effects provide a new level of suspense as players attempt to survive in both harsh sunlight and extreme darkness.

User Ratings and Reviews

5 Stars Fun Gaming
bought this so my sister and i would have something to play on xbox when i got home from college. even she loves it.

5 Stars Among the best for Xbox360 today
Many Resident Evil fans saw a drastic change in style and gameplay when RE4 was released for Gamecube and later for the Wii. So it stands to reason that the sequel for a new generation of consoles would continue that upward trend that has been established. It does.

Start up Resident Evil 5 and the first thing you’ll notice is the amazing graphics. The character and environment detail are among the best availible for 360 today. Rather than feeling like you’re in a restrictive space, you do feel like you’re walking through a realistic setting.

The over-the-shoulder style first seen in RE4 is brought back again. And for a pleasing change of pace, your partner Sheva is actually helpful rather than a child you need to babysit. She does have a tentancy to waste ammo on enemies, but for the most part, Sheva can really help you out of a bind sometimes and also gives you ammo if you’re ever in need.

The game is challenging, but not to the point the it decreases the level of enjoyment. A major difference between RE4 and the sequel is that RE5 is a very progressive game and rarely has you double back and return to ground you’ve already covered. This makes for less time spent finding key cards and trying to unlock doors. The story unfolds like a well written movie and forces you to guess as to how the game/movie will end.

This may be one of the best games available for Xbox 360 today. The game offers a lot of gameplay hours and plenty of replay value. Pick up a copy of this game!

4 Stars The game we’ve been waiting for.
It took long enough for Capcom to finally give us Resident Evil 5 and for the most part it was worth the wait. This game is a lot like RE4, with some of the boards looking a lot like ones from RE4. They changed the way you access your items, doing it in real time instead of pausing the action while you switch guns or heal yourself. Another addition is using the D pad as a quick select for your weapons or items. One of the things I didn’t care for about this game was the length of it as it felt really short. The story was okay and kind of picks up from the older games with some of the characters we’ve seen before but wasn’t very elaborate. What I haven’t liked about the two latest games is since they’ve changed the camera angle to where it’s following the character the game has become very linear instead of open like in the previous games. They also seem to focus only on the action and killing baddies, which is cool, but one of the staples of the RE series were the puzzles and it would be good to see some of that come back. The game was good though and has some of the hardest bosses you’ll ever fight.

3 Stars Very Cool Game
This is probably the first time I really played the Resident evil Series. I was pleasently suprised. Very cool game overall but there are many things they could have done better or improved. First of all this game doesnt come with any multiplayer aspect out of the box. You need to spend an additional 400 points to add the multiplayer. The game does come with the co-op capability out of the box. The multiplayer adds support for a total of 4 players. If you finish the game you can unlock the mercernaries mode which is really cool where you get to battle zombies for points and credit on your own or with a friend. The controls for the game could have been done much better very hard to fumble around and change weapons and change inventory when being attacked. Also this game is 1080i not 1080p so thats another downside. Overall I really enjoyed this game.

5 Stars RE5 gets 5 stars!
This game was very much similar to Resident Evil 4 in graphics, weapon usage, maneuvering of the characters, and fast pacing of the story line. I played in Coop mode and every chapter was challenging and worth the cost of this game. Great ending, and I can’t wait for RE 6!

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