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Sacred 2 Fallen Angel

November 23rd, 2009 Xbox Reviews No comments

Sacred 2 Fallen Angel




Sacred 2: Fallen Angel is an Action Role-playing Game (RPG) where the paths players choose and the decisions they make along the way, determine not only the destinies of their character, but also that of their chosen race as a whole, members of the other five other in-game races, and perhaps the game world of Ancaria itself. Set 2,000 years prior to the self-titled first game in the Sacred series, Fallen Angel is prequel to the events and quests of earlier RPG hit, that drops players in the midst of an epic struggle for control of elemental power on the grandest of scale.

'Sacred 2: Fallen Angel' game logo
Sacred 2: Fallen Angel

Players:
Offline 1-4; Online 1-4

Other:
Co-op multiplayer; HDTV 480p, 720p, 1080i; 16:9 widescreen; In-game Dolby Digital sound.

6 stunning character classes in 'Sacred 2: Fallen Angel'
6 stunning character classes.
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Battle using brute force and steel in 'Sacred 2: Fallen Angel'
Battle using brute force & steel.
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A massive weapons inventory in 'Sacred 2: Fallen Angel'
A massive weapons inventory.
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Master the lore of the ancients in 'Sacred 2: Fallen Angel'
Master the lore of the ancients.
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Classic RPG leveling in 'Sacred 2: Fallen Angel'
Classic RPG character leveling.
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The Story
T-Energy has been flowing through Ancaria since time immemorial. This mysterious power forms the beginning of all life, is the source of all magic and the origin of all thought. For eons the angelic Seraphim watched over the T-Energy and therefore over the fate of the entire world. But eventually tiring of their burden, they passed their knowledge on to the High Elves. T-Energy helped the realm of the High Elves to experience an unimaginable boost of prosperity, making it the reigning culture in Ancaria. But a force as powerful as T-Energy carries great dangers. Not taught how to deal with this, no sooner did the Elves take control, then a heated dispute erupted among them as to how and to what purpose the T-Energy was to be used. Dispute morphed into irresolvable conflict, then rift and eventually to a civil war among the High Elves, where all participants were losers. Their realm collapsed and with it the entire power structure of Anacaria. In the turmoil all the peoples of Anacaria coveted the right, either openly or in secret, to wield the power of T-Energy and in the end, unmanaged, the T-Energy raged out of control warping creature and lands alike. Can anyone regain control over the T-Energy. And if so, will he/she strive to prevent the world from lapsing into final chaos, or deepen it?

Gameplay
Gameplay in Sacred 2: Fallen Angel in divided into two campaign paths: Light and Dark. As the game begins players choose and customize their character and choose the path they will follow. This choice determines the ultimate goal and intentions of their character, and as the game progresses through literally hundreds of quests and side quests, the paths of different characters intersect at different junctions. Choose one way and you may be tasked to defend a town and its people, while another path could result in you attacking the same town. The choice is yours and the fate of the world and your well-being are at stake.

Key Game Features:

  • A massive, seamless and dynamic world delivering hundreds of hours of freeform exploration.
  • Two deep campaigns: play as the ‘Light’ or ‘Shadow’ side, complete with distinct skills, rewards and story-elements tailored to the chosen path.
  • Six exceptional, playable characters, each with a distinct look, capabilities and in-game motivation.
  • Modifiable combat arts: change, upgrade and link together your alter ego’s combat skills to match your playing style.
  • Fight effectively from the back of a number of mounts under your control; equip and upgrade your character’s unlockable special mount.
  • Deities offer unique combat disciplines and unlock additional quests.
  • Seamless transition between single and multiplayer gaming modes via Xbox LIVE.
  • Captivating online modes of play challenge gamers in cooperative, PvP and PvE play.
  • Extraordinary, cutting-edge graphics and Dolby 5.1 channel surround sound utilize the latest technologies for a truly immersive experience.

Character Classes
In Sacred 2: Fallen Angel players assume the role of one of six characters — five of which are new to the franchise — and delve into a thrilling story full of side quests and secrets that you will have to unravel. Breathtaking combat arts and sophisticated spells are waiting to be learned. A multitude of weapons and items will be available, and you will choose which of your character’s attributes you will enhance with these items in order to create a unique and distinct hero.


Seraphim character class from 'Sacred 2: Fallen Angel' Seraphim
Often referred to as ‘Fallen Angels,’ these mystical and angelic creatures are the oldest inhabitants of Ancaria. Fast, elegant and acrobatic warriors from a technological future they fight with light to medium weapons and, if required, with massive technological support. Players can assume the role of a Seraphim and protect the world from chaos.
Shadow Warrior character class from 'Sacred 2: Fallen Angel' Shadow Warrior
Shadow Warriors were originally humans trained as elite soldiers in service to the High Elves. Upon their death their souls were stolen by an Elven general, bound to lifeless bodies and imbued with T-Energy. Now free, they travel between this world and the next as undead beings with only the desire to return to the peace of the golden halls of Elysium.
High Elf character class from 'Sacred 2: Fallen Angel' High Elf
The best student at the ancient academy of magic in Thylysium, the High Elf character lives and breathes magic. Her hunger for adventure and her insatiable desire to increase her personal knowledge and the influence of her once-powerful house are the driving forces as she sets off into an Ancaria boiling over with turmoil.
Dryad character class from 'Sacred 2: Fallen Angel' Dryad
Masters of the hunt and akin to the Elves, The Dryad are in tune with nature and are equipped with the strength of the forests. The most powerful and the strongest among them are knowledgeable of the dark art of voodoo and were chosen in order to save their peoples from extinction. All are expert with the bow, traps, poisons and lore of the forest.
Inquisitor character class from 'Sacred 2: Fallen Angel' Inquisitor
The Inquisitors are the High Priests of the High Elves. Arrogant and deadly, they are only committed to themselves and their ultimate goal of assume control over the T-Energy. Proficient in close combat and able to gain increasing power as damage is taken, their manipulative spells make them powerful fighters from the shadows.
Temple Guardian character class from 'Sacred 2: Fallen Angel' Temple Guardian
Since the beginning of time the purpose of Temple Guardians were to maintain and protect the Great Machine, so that it could keep the world in balance. Neither fully flesh or mechanical, they are half human and half machine. Propelled by T-Energy and devoted to protecting it, they are part of the Great Machine and so able to use the T-Energy for their purposes.


A Wide Variety of Mounts
Across Ancaria you will find many horse dealers. They offer all kinds of animals, from the simple nag up to a real war horse. You can equip a war horse with bridle, saddle and even special armor. These special items can be found in the game just like player items, ranging in quality from regular to rare and even unique items. In addition, every character also has a unique mount created specifically for their character class. This mount not only fits the personality of the character, but also complements the various aspects of the character’s playing style perfectly. All character classes can fight from a mounted position using a variety of tactics that the player chooses depending on the terrain and battle conditions.

User Ratings and Reviews

4 Stars Bugs and Game Design cause 2 fall short of greatness
This game is tons of fun to play but there are a bunch of irritating bugs. Before I get into them I just want to mention that anyone calling this a “huge, expansive free roaming world” is a moron. This is a path game, its strives to seem alinear by being so big, but pretty much you are restricted to paths and roads with narrow corridors on either side. It is not like Oblivion or Fallout3!

Bugs: I bought my mount in co-op offline then tried to play single later on. My mount was there, wonderful, then I went back into multiplayer and it was gone. Now I can only use it in single player. Also, sometimes stores won’t let you buy stuff randomly and you cannot trade offline! THIS IS RETARDED!!!!! My brother keeps getting runes I can use, and I get ones he can use but we don’t have XBOX Live so we can’t trade. Thus we are both high level but really weak magically.

Also, you can only have one mount at a time, only one sex per class. I like seeing naked chicks as much as any guy, but this game just gets ridiculous because all the female characters are clothed in thongs and bras despite the decidedly dangerous nature of their lifestyles. This is so absurd and impractical. If they wanted to sell sex in the game they should have actually put sex in the game while making armor actually cover the vital parts in battle. As a result of this, I a 21 year guy am playing a 20 something high elf magic babe wearing a thong, sandals and bra with a humongous spiny helmet fighting dragons and giants 10 times my size with spells 10 times weaker than they should be.

Still its fun and Dragon Age: Origins isn’t out yet, ugh…

3 Stars Good, but needs work.
I played this for a while, the controls are very good, and the typical hack n slash momentum is there. Add mounts and some other good tidbits and the game is a real contender. However, I bought this game specifically for offline coop, and let me tell you the camera stinks. Even if you are playing on a 50″ LCD, your characters are so small it makes it very difficult to play. The controls when you are fighting will not let you move your character around if you are mashing buttons frantically. You actually need to stop mashing buttons to redirect your character in another direction. Most action/rpg games let you move the character around a bit in between the button presses. Not in this one. The map is HUGE. I’m pretty sure this is a 100 hour plus game. Anyway, it’s decent for the single player and online pvp, etc. But they really needed to give you the ability to lock the camera in place so it doesn’t zoom all the way out.

5 Stars Open World RPG
The good:

- Best thing about Sacred 2 is by far the Open World. Similarly to Sacred 1, from the very first moment of the game, you have access to most of the world, so – if desired – can travel anywhere. While there are risks with traveling in areas with high level enemies, there is also the reward of getting a lot of experience and unique items. Enemies level up with you, but not at the levels they did in Oblivion or Morrowind.

- Second best thing: the ability to play co-op on the same screen is unbeatable. I played this with my spouse and we both enjoyed the game tremendously. In co-op, the camera is fixed at a certain height (zoomed out), but can still be rotated. This is a great plus, because it avoids the camera jerking seen in other games.

- Gaming experience is excellent. In terms of gameplay – closest this can be described is as a clone of Diablo 2. Basically, you have the 3 sets of skills for each characters, each with 5 (or 6?) individual skills. You also have the unique items – here rated between 1 and 4 stars. You also have the socketed armors and weapons where you can add different other skills or improve your current ones. You also have 3 different quality levels between the sockets (bronze to gold). Same goes for the classes too – everything is covered from the High Elf (manual states that this is your sorceress), to other similar classes from Diablo 2. Oh, and yes, you can also recruit other characters in your party.

- There is an insane amount of improvements over Sacred 1, biggest one being graphics. Game is fully 3D – you will travel to huge cities with detailed architecture, dungeons, islands, all type of terrain. Camera can be a bit of a pain sometimes (in single player), but works great for co-op. You can still ride different things, with each class having a specific ride.

- Huge replay value! Many classes and a huge game. In co-op, we have put around 40 hours in the game and still going. In terms of XP, you can gain a maximum of 200 levels for the Bronze Difficulty, but there are additional difficulties that get unlocked, similarly to the ‘other’ game.

The bad:

- Clearly, Ascaron could not straight out copy the Diablo 2 menus and skill sets, so they had to reformat them, to look original. This was a tough thing to do, because Diablo 2 had the best menus from the very beginning. Thus, browsing through the Sacred 2 menus continues to be complicated – at least for the first hours of the game. Basically – I do not think there is a controller button left untouched, every time you need to get in the menus. Maybe the Back button?

- While there are easily hundreds of quests to be done, there just isn’t enough to the story to keep you interested in them. After a while, we stopped following the quest purpose and concentrated on XP. If story is what you are interested in – then Lost Odyssey is probably the best (J)RPG on Xbox.

- The game had to be patched, but there still are minor issues here and there. Sometimes the menus do not work right, other times the texture redraw is not quick enough. Not a major issues for us, but may bother other people.

The ugly:

- Ascaron is bankrupt, so the chances of getting a Sacred 3 are slim to none.

Bottom line: this is a great game for fans of Diablo 2, Sacred 1, Titan Quest and Baldur’s Gate / Dungeons and Dragons games. While difficult in the beginning, the more you play the more fun it will become.

3 Stars Good, not great…
Sacred 2 is a Diablo 2 clone in the strictest sense. It is not highly innovative, it doesn’t do anything incredibly new or innovative. But, those looking for a good, long, dungeon-crawler grind-fest, you don’t have many options on next-gen consoles in the first place.

I’m going to be honest, I don’t mind a good dungeon-crawler. There’s something about leveling up a character, improving armor, weapons, and magic spells that excites me, even when the action itself is pretty repetitive.

Let’s talk graphics, many professional reviewers shun the graphics for being poor, I have to disagree on this point. If you zoom the camera in as far as it will go, some of the textures are certainly lower-res than at first glance, but since you’ll be playing with the camera zoomed out I think that argument does really work, (even zoomed in it looks good). Character models, weapons and armor sets are all modeled in great detail, and when it comes to character animation it does seem stiff, but works well. The games graphics are impressive enough, and certainly get the job done. I think the overall design of the world of Ancaria is good, if not a little uninspired–you will still feel like you’ve been here before if you’ve played any of these games in the past.

On to sound: Voice work is pretty laughable at best most of the time, from the things that your character says to the main plot pieces that are voiced are pretty bad–like almost Dynasty Warriors bad… Sound effects are functional and for the most part work just fine. Music is actually pretty good and serves as a nice backdrop for the world.

Speaking of the world, it’s huge! I’m pretty sure there isn’t any way I’m going to be seeing it all. There are some drawbacks to this game though, again, it can be repetitive, it has some framerate issues–especially in large cities or when there’s a lot of action and characters and magic spells on-screen. And let’s not forget the bugs. This game is pretty finicky, that’s putting it nicely. Frankly it’s not a fantastic game, but I still really enjoy it, and the ability to play with another person on the same console is fantastic. Better yet, you can play with 4 other people online over Xbox Live in any combination of players local and over Live. So you can have two people play on a local Xbox 360 with up to two other players over Xbox Live. This feature alone nearly makes the whole experience worth it. I have yet to take it online so I can’t comment on the network code and whether that is laggy or buggy or not.

Overall, if you are looking for a good 3rd-person action RPG for the Xbox 360 or PS3 you won’t be disappointed with Sacred 2. In fact, it might surprise you just how fun it really is!

5 Stars A great game being braught down by human operation errors.
Sacred 2 is a great game that plays exactly like the old Diablo for the PS1(if you every played it, it was fun). You play one of six different character classes, and choose if you are going to play a good campaign or an evil campaign. You are allowed to have up to 8 different characters at a time. The cool thing with this is that there is a hero box in the cities that you can put items that you find into it with one character quit with that character and load up one of your other characters and retrieve the item you just put in there with your other character.

First thing first, let me post about some of the earlier reviews of the game. One of the previous review posts(This is where the Human error comes in). The 1 star review for not being able to save for not being connected to or having an XBL Gold account. I am currently deployed to and serving in Iraq. I have absolutely no internet connection for my XBOX 360 in my room. I have no problems saving my game either. It does however at the very start of the game loading up ask you and tell you that you are not connected to XBL and will not be able to take advantage of certain XBL features please choose a storage device to save on. If you do not pay attention to this and rush through it and hit the (B) button you will get the remark stating you cannot save your game. I accidentally did this and just restarted and continued playing. SO to close this bit. YOU CAN SAVE WITHOUT XBOX LIVE OR A GOLD ACCOUNT.

For the fatal save error that is a system problem not a game problem.

Another review I read said that they took the game back because they could not read what was on there screen due to the letters were horrible or they had to small of a TV. I am running a 19″ non high def LCD TV in Iraq and I can see everything just fine. Again it may be the LCD that clears the picture up a bit but I can read everything just fine on my TV.

Now back to the game. The graphics are beautiful in this game. In the XBOX 360 version you have complete camera control. Your left thumb stick moves your character around and the right thumb stick will rotate the camera left and right or zoom in and zoom out. You play from a angleed top down third person perspective like you would in Diablo. Sometimes the view is not great but it worls really well for the game. I only wish I was home to play this on my 52″ 1080p LCD widescreen TV and my digital surround sound. The ambiant sounds and the music for the game are very fitting and bring you even deeper into the game. The story is there but you have to really look for it and pay attention to it. But it is just as vague as any other MMO/hack and slash style game. Then again the devs paid more attention to game play and other features over story which is fine with me.

The game does have it’s faults however. But in my honest opinion they are minor nit picking gripes that plague any game out there. For starters the camer angle does limit you on the distance that you can see but it is the nature of the game type that makes it that way. Some of the character models look funny when they run but that is a minor nit pick. You cannot choose to be a different sex for each of the different classes. But I do understand why they did that. As stated earlier you have to dig and pay attention if you want to understand the story. A map would have been an excellent addition to the game. And my only real personal gripe is that there is no system link.

Overall the game is very fun and time consuming like most games that fall into this catagory. So as far as the story goes you can completely lose yourself and forget what the story really is(I did this as a matter of fact) by running all of the side quests that you can possibly do in the game. So if you are looking for a game that is going give you the bang for your buck and you enjoy an open world(sandbox style) of grinding, looting, searching for better armor, weapons, and gear to create the nastiest character ever I highly recommend this game.

Hope this helps a bit. I am sorry if it is confusing but my brain is just trying to vomit all of this information out and can’t control where it is flowing.

JD

Buy/More Info

Rise of the Argonauts

November 22nd, 2009 Xbox Reviews No comments

Rise of the Argonauts




Go back in time to an era where the Gods themselves walked the earth, and where the battles that occurred brought such fame to their heroes that their stories still resound today. With Rise of the Argonauts for the Xbox 360, gamers can immerse themselves in one of the grandest tales to be told in the history of modern civilization.

You can immerse yourself into the grand story and mythology of Jason and the Argonauts. View larger.

Rise of the Argonauts has a look that evokes Ancient Greece. View larger.

The Story Unfolds
As the King of Iolcus, Jason had everything: a prosperous kingdom, the respect of his peers and a beautiful fiance, the princess Alceme. But when she was assassinated on their wedding day, Jason vowed to take revenge on her killers, and to restore her life. To accomplish this feat, you, as Jason, must seek out the Golden Fleece with the help of Greek mythology’s greatest

Jason gains new abilities and weapons as he progresses through the game. View larger.

heroes. An epic-scale, action role-playing game (RPG), Rise of the Argonauts immerses gamers in a gladiatorial adventure engaged in brutal combat, with warriors such as Hercules, Pan and Achilles as they traverse a world ruled by mythological gods.

Incredibly Absorbing Play
Rise of the Argonauts immerses players completely in the world of ancient Greece. One way this is accomplished is by streamlining the RPG elements in exciting new ways. For example, rather than increasing arbitrary stats like ‘Intelligence plus one’, items and upgrades give Jason unique, tangible abilities like the Fist of Ares, which causes shields to explode, ripping apart nearby enemies. And individual battles aren’t dependant upon a hit-point and dice system. If you manage to get behind a shield and slice into your enemies’ neck, their head will be cleaved from their shoulders. The developers also spent time researching the look and feel of ancient Greek artwork, crafts and architecture for a richness of surrounding that is astonishing.

As in ancient Greece, in Rise of the Argonauts players must curry the favor of the Gods. As you achieve deeds, you can dedicate them to different gods. A god’s favor will also be affected by choices you make in conversations with non-player characters. As your favor, or disfavor, with a particular god rises, your abilities will be affected accordingly. But be careful, because the gods like few things better than meddling in the lives of their human subjects.

Amazing Battles are Loads of Fun
The battle system in Rise of the Argonauts is simple enough to pick up quickly, but has more finesse than your typical button masher. In battling enemies you weaken their armor, then their limbs, eventually finishing them off. Weapons can be switched mid-battle to unleash devastating combos, while using god-granted powers can also cause serious damage. Players can also choose how to defeat their enemies, and in so doing find interesting new allies. For example, in one of your battles you will fight Medusa herself. If you kill her, her brother Perseus will grieve for her but join you on your quest. If you save Medusa, however, Athena will command her to join your crew as a beginning to her penance for her misdeeds.

In Rise of the Argonauts gamers will find a deep, and enthralling story that is matched only by the fun of playing it. With a wide range of upgradeable weapons, loads of different heroes to help you, gods to entreat, and an ever-changing story that is constantly affected by the choices you make, the possibilities seem endless. Add to that stunning visuals, a musical score created by film composer Tyler Bates, and a smooth blend of action and RPG that is new to the genre, and this is a game you simply must check out.

You’ll recognize characters from classic myths such as Medusa and her head of snakes.


User Ratings and Reviews

4 Stars Enjoyable but not without problems
I spent a solid few hours playing this game and enjoyed every second of it. When I read the various reviews for it, I couldn’t quite understand all the hate it was receiving. It seemed like people were judging it more for what they wanted it to be than what it was.

The story borrows liberally from the actual myth of Jason and the quest for the Golden Fleece and throws in a rather who’s who of Greek mythology. It threw me off at first but I went with it, because I honestly felt that knowing what each twist and turn held in store by following the original source material verbatim would have been boring. I rather enjoyed having some of the big names from mythology on my side, rather than adhering strictly to the (incredibly long) list of actual argonauts. I’ll take Achilles and Pan over Talaus and Zetes pretty much any day of the week. It made things feel a bit more epic, if slightly deviating from what the title might suggest.

The combat was by no means inadequate, it just wasn’t anything particularly groundbreaking. Hack and slash from the moment you pull your weapon to the moment you put it away. I felt it was very reminiscent of the game Jade Empire in that you had multiple ways of approaching an opponent, some more effective on a given opponent than others, and ways to evade what they threw at you. Simple and effective, but by no means innovative.

The voice acting was suspect at times, particularly among the civilian extras. It didn’t detract from the overall story though, and I think the story was actually very intriguing once you put aside the fact this wasn’t the tale of the Golden Fleece you were immediately familiar with. I found some of it formulaic, but other bits did actually give me moments of surprise.

For those who felt there was far too much dialog, I can see your point to a limited degree but it IS a role playing game after all, what exactly did you expect? If all you want is to butcher things in a pseudo Greek mythological world with the occasional bit of story added in, the God of War series is that way –>.

Also to those of you who want to negatively hold this up to Mass Effect (one of my own personal favorite games of all time), I’d say you need to take a closer look at what Mass Effect really did that was incredibly innovative. And to that I would say: Not much. Mass Effect just did it better than others had before it. If you want to call quality “innovative”, then that says more about the state of gaming than anything else.

To run the list:

1) Neither game had a particularly awesome combat setup. FPS was hardly something ME did first, nor best. Just like hack and slash melee wasn’t a new trick RotA was attempting. Don’t tell me that pointing targeting reticule at target was in anyway different than the other FPS games that came before. The biotics with the guns was no different than using a blaster and Force powers in Jedi Academy.

2) The visuals in both were less than stellar. ME made up for ridiculous looking humans with more well-done aliens, but I also though that Pan was particularly well done in RotA. Backgrounds and such I’ll give the nod to Mass Effect.

3) As far as story, ME’s was very enjoyable and I think THIS particular area was where RotA showed its flaws. Very little of what you say has any major impact in the outcome of the story. You can periodically choose to kill or not kill someone, to take or not take an item, but at the end of the day the destination remains the same whether you chose all Ares answers or all Apollo answers, and I think it could have been a lot better with more open choices, rather than 4 ways of saying the same thing to achieve the same outcome. ME beats it here, but I also thought the Knights of the Old Republic game did this better than even ME unfortunately. Both had lengthy dialog parts, the difference is that ME was (if you did the optional quests) just plain a longer game, so the talking seems more broken up.

I did like the fact that you had to actually remember (or properly guess) things said to you in order to make some of the dialog scenes go more smoothly. (The debate of the Golden Fleece, specifically) It gave everything a bit more cerebral tone than just having the right and wrong answers colored in blue and red. Gave you reason to pay attention to the dialog anyway.

Rise of the Argonauts is more like Jade Empire than it is Mass Effect. If you enjoyed Jade Empire, give this a look. You’ll find a lot of it very familiar and it’s a good way to kill a few evenings of casual play or 1-2 days at most of power-gaming through it.

Despite its faults, I found it to be an enjoyable game to sit through and it gave a unique new spin to material that had been beaten into the ground repeatedly by books, films and other games. A fun twist on classical material.

4 Stars Even “legend” difficulty is a bit too easy, but still a good game.
I would rate this game 3.5 stars if I had that option. It is about a 7/10 game to me.

The one major problem with this game is that there is not enough action and too much walking around talking to people. It wouldn’t be so bad doing all the walking if there was more combat to go along with it, but the game is lacking in this department.

The next point is that the game is too easy. I finished the game on the hardest difficulty in two days and never really had any problems with any of the enemies. All you have to do is set up your god powers and perks and everything is a little too easy. To be fair, I didn’t get 1,000 gamerscore on this game (I actually got 620), so there were things that I didn’t do. The big problem with the things I didn’t do is that you can’t go back and do them. If you leave a certain place you can never go back, so find all the herms and talk to all the people everywhere you go BEFORE you do whatever completes the level, or you won’t get all the achievements.

Another thing… you won’t be able to get 1,000 on this game without playing it multiple times, as you have to max out all the god powers/abilities for all gods for all the achievements and you cannot do that on one play.

The fighting system is fine, but it is sometimes hard to do weapon changes while doing combos. This didn’t stop me from enjoying the game, but I did stop trying to do weapon swaps in combat. The god powers are a big help in combat; sometimes too helpful. It is easy to kill everything, even on the hardest difficulty.

The graphics on the game are good in places and extremely poor in others. The textures for grass, trees, weeds, etc. are some of the worst I have ever seen. You can walk beside a tree and see that it is just a flat object with no depth. It is like the trees and things were drawn on paper and then hung up as if they were trees. I thought it was pretty funny to see how little effort went into these things. The characters look fine, but there is nothing earth shattering there either.

Even with the problems noted, I still enjoyed the game and I think that a lot of others would too if they give it a chance.

1 Star Another Poor Game
Another poor game;Great history based on Greek mythology in other words it had all the elements to create a good game with brutal combos and Bosses and great history behind.

If you expect somethig like God of War 1 or 2 its not your game.

Very linear (repetitive task after task) you need to run from one side to other and talk and talk and talk ..and the next island the same..and same

run and talk

A few combats. no challenge

Probably just one boss..

Please dont waste your money (like me) in this piece of crap

1 Star Almost Good
Talk talk talk and a little bit of fighting makes this game terrible, the fighting is good which makes all the talking even worse…….

3 Stars Its Good, but not Great
Rise of the Argonauts is a strange game. The idea of creating a game around the saga of Jason and the Argonauts is a great one, and has lots of potential. The idea of creating a Mass Effect type game set in ancient Greece is a great one, with lots of potential. RPG-type power up system mixed with hack and slash gaming is a great idea too

The problems come in on the “but…” end of things. Great idea to use the Argonauts myth, BUT they basically wrecked that by making the game have absolutely zero to do with Greek mythology. All the character names are the same, but none of the characters are doing anything that they’re supposed to be doing. The Argo is full of all new people, ie, NOT the actual Argonauts, and the quest for the golden fleece is still the same in name but they want it for a completely different purpose

None of the character relationships are the same either. People who are half-brothers in Greek myth are uncle and nephew in this game. People who are married in Greek myth are vague acquaintances in this game. People who live in completely different eras are united in the same time and place. No idea why they would do this, its completely unexplainable

One might as well have a Bible game that has Noah, Moses and Jesus wandering through the desert for 40 years together with the Jews, and at the end of it they fight the battle of Armageddon. That’s the kind of hodgepodge you’re faced with here

The dialogue trees are a good idea it seems, at first, until you realize that absolutely nothing you say makes any difference. Regardless of your choice, the people you’re talking to will give you the same item or response. Occasionally you will talk to them and they will just repeat themselves over and over til you get to the part of the quest that causes them to change to a new set of selections

Tons of bugs too. Occasionally you’ll talk to people who aren’t there. People will appear and disappear for no reason. You select certain “god powers” which are basically just power up attacks from the D pad, and when you push down it gives you the power that’s on the right, or you push up and get the down power. Just totally unexplainable things like that

Don’t get me wrong, none of that makes the game unplayable. Its a pretty decent game, fun to play if a little unchallenging. I’m maybe 15 hours into it and plan on beating it before I put it down. Its by no means a 5 star game though, not another Mass Effect like some people here are claiming. Not a 1 star game either, like some people are saying

Basically if you want a game with lots of sword fighting and not much chance of actually dying, this is it. A game with lots of choices but no consequences if you make a bad one, this is it. A game that plays out like a movie, but not a movie you’d really want to see twice. Here it is

Hope that helps you make a decision on whether or not to give it a try

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Fallout 3 Collectors Edition

November 21st, 2009 Xbox Reviews No comments

Fallout 3 Collectors Edition




For 200 years, Vault 101, a fallout shelter, has served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from Giant Insects, Raiders, Slavers, and yes, even Super Mutants. Yet one morning, you awake to find that your father has left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father. Fallout 3 is a singleplayer action role-playing game (RPG) that combines the horrific insanity of the Cold War era theory of mutually assured destruction gone terribly wrong with the kitschy naivety of American 1950s nuclear propaganda.

Mind-Blowing Artificial Intelligence – Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results Modern super-deluxe HD graphicsIncludes Vault Boy Bobblehead – Enjoy your very own Vault Boy with this collector’s item direct from Vault-Tec The Art of Fallout 3 – This hardcover book features nearly 100 pages of never-before seen concept art and commentary from Bethesda Game Studios artists The Making of Fallout 3 – Get an exclusive, inside look at Bethesda Game Studios and the team behind the game with this special DVD Vault-Tec Lunch Box – The entire package comes in a fully customized metal lunch box

User Ratings and Reviews

5 Stars BEST GAME EVER!!!
All i got to say is that this game is one of the best games ever…it has like infinate game time and faaaaa just get this and sit down “medicate” (legal californians would get it), and just explore the capitol wasteland!!!

5 Stars Amazing game, amazing bundle
Came when they said it would and in great condition. The game is a lot of fun and takes A LOT of time. Which is good.

5 Stars 200 + hours and loved it
OK, I bought this game knowing nothing about the series. It took me some time to get into the game and the gaming system. Maybe 10 – 13 hours of play. However, once I got in to it, I totally got hooked.

I played this game on my Mac Book Pro running in Boot Camp. I had to reduce the graphics but even so, the play was smooth and fun. I really enjoyed the different ways to customize my character. I played start to finish 3 times and finished all but 2 (or 1?) of the goals in the game.

I only have two complaints: 1. the game has an ending and you cannot play after that ending. 2. the max level is 20, which will affect how you build your character.

I managed to finish many quests in very different ways. I found cool weapons and learned to manage my inventory weight pretty well. I did find that with a little work, it was pretty easy to make money irrelevant.

Overall this is an expansive game with a lot of fun. There are some very tough characters and generally stealth is rewarded.

I was surprised just how much I got into this game.

Oh, and I was traveling between the US and Europe a few times while I was playing this game. I logged about 20 hours at 30K feet.

5 Stars Awesome game but wait for GOTY edition.
Game is awesome all around. You will spend countless hours free roaming and side questing. This is just friendly heads-up. The Game of the Year edition will have the 2 available now and 2 soon available contents included in its price. Each of the DLC’s cost $10. They are worth it but if you can wait a lil bit you could get a real good deal.

Anyway the game is epic in it’s scale. It’s a first/third person shooting RPG.

I can give you my Stamp of Approval on this one and i’m not a turn based RPG fan at all.

5 Stars The game that keeps on giving
I actually have already played Fallout 3 before purchasing it from Amazon. I rented it for 10 days from blockbuster and wasted most of my life (44 hours) during that time. After I wasted that time, I realized how fun the game was, but I was afraid that it would quickly become boring if I were to try to play it again. I was wrong. The second time I played it, I started a new character and I played it by going down the “evil” path of the game. The game seems almost brand new. I have already put another 12 hours on it (school is busy so I haven’t had too much time to play it) and it hasn’t become boring at all.

I highly recommend it; however, if you are looking for just a first person shooter, this may not be the game for you. It is an RPG game in every sense of the word, but it uses FPS elements. Amazing game, but if you are looking for a fast paced, online first person shooter, I would suggest the Call of Duty series.

A good compass: if you liked Oblivion, you’ll LOVE this game.

Buy/More Info

Sacred 2 Fallen Angel

November 14th, 2009 Xbox Reviews No comments

Sacred 2 Fallen Angel




Sacred 2: Fallen Angel is an Action Role-playing Game (RPG) where the paths players choose and the decisions they make along the way, determine not only the destinies of their character, but also that of their chosen race as a whole, members of the other five other in-game races, and perhaps the game world of Ancaria itself. Set 2,000 years prior to the self-titled first game in the Sacred series, Fallen Angel is prequel to the events and quests of earlier RPG hit, that drops players in the midst of an epic struggle for control of elemental power on the grandest of scale.

'Sacred 2: Fallen Angel' game logo
Sacred 2: Fallen Angel

Players:
Offline 1-4; Online 1-4

Other:
Co-op multiplayer; HDTV 480p, 720p, 1080i; 16:9 widescreen; In-game Dolby Digital sound.

A Dryad and her mount in 'Sacred 2: Fallen Angel'
Climb aboard a variety of mounts.
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Using brute force and steel in 'Sacred 2: Fallen Angel'
Battle using brute force & steel.
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Master the lore of the ancients in 'Sacred 2: Fallen Angel'
Master the lore of the ancients.
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Face unimaginable creatures in 'Sacred 2: Fallen Angel'
Face unimaginable creatures.
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Challenging bosses in 'Sacred 2: Fallen Angel'
Challenge terrifying bosses.
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The Story
T-Energy has been flowing through Ancaria since time immemorial. This mysterious power forms the beginning of all life, is the source of all magic and the origin of all thought. For eons the angelic Seraphim watched over the T-Energy and therefore over the fate of the entire world. But eventually tiring of their burden, they passed their knowledge on to the High Elves. T-Energy helped the realm of the High Elves to experience an unimaginable boost of prosperity, making it the reigning culture in Ancaria. But a force as powerful as T-Energy carries great dangers. Not taught how to deal with this, no sooner did the Elves take control, then a heated dispute erupted among them as to how and to what purpose the T-Energy was to be used. Dispute morphed into irresolvable conflict, then rift and eventually to a civil war among the High Elves, where all participants were losers. Their realm collapsed and with it the entire power structure of Anacaria. In the turmoil all the peoples of Anacaria coveted the right, either openly or in secret, to wield the power of T-Energy and in the end, unmanaged, the T-Energy raged out of control warping creature and lands alike. Can anyone regain control over the T-Energy. And if so, will he/she strive to prevent the world from lapsing into final chaos, or deepen it?

Gameplay
Gameplay in Sacred 2: Fallen Angel in divided into two campaign paths: Light and Dark. As the game begins players choose and customize their character and choose the path they will follow. This choice determines the ultimate goal and intentions of their character, and as the game progresses through literally hundreds of quests and side quests, the paths of different characters intersect at different junctions. Choose one way and you may be tasked to defend a town and its people, while another path could result in you attacking the same town. The choice is yours and the fate of the world and your well-being are at stake.

Key Game Features:

  • A massive, seamless and dynamic world delivering hundreds of hours of freeform exploration.
  • Two deep campaigns: play as the ‘Light’ or ‘Shadow’ side, complete with distinct skills, rewards and story-elements tailored to the chosen path.
  • Six exceptional, playable characters, each with a distinct look, capabilities and in-game motivation.
  • Modifiable combat arts: change, upgrade and link together your alter ego’s combat skills to match your playing style.
  • Fight effectively from the back of a number of mounts under your control; equip and upgrade your character’s unlockable special mount.
  • Deities offer unique combat disciplines and unlock additional quests.
  • Seamless transition between single and multiplayer gaming modes via PlayStation Network.
  • Captivating online modes of play challenge gamers in cooperative, PvP and PvE play.
  • Extraordinary, cutting-edge graphics and Dolby 5.1 channel surround sound utilize the latest technologies for a truly immersive experience.

Character Classes
In Sacred 2: Fallen Angel players assume the role of one of six characters — five of which are new to the franchise — and delve into a thrilling story full of side quests and secrets that you will have to unravel. Breathtaking combat arts and sophisticated spells are waiting to be learned. A multitude of weapons and items will be available, and you will choose which of your character’s attributes you will enhance with these items in order to create a unique and distinct hero.


Seraphim character class from 'Sacred 2: Fallen Angel' Seraphim
Often referred to as ‘Fallen Angels,’ these mystical and angelic creatures are the oldest inhabitants of Ancaria. Fast, elegant and acrobatic warriors from a technological future they fight with light to medium weapons and, if required, with massive technological support. Players can assume the role of a Seraphim and protect the world from chaos.
Shadow Warrior character class from 'Sacred 2: Fallen Angel' Shadow Warrior
Shadow Warriors were originally humans trained as elite soldiers in service to the High Elves. Upon their death their souls were stolen by an Elven general, bound to lifeless bodies and imbued with T-Energy. Now free, they travel between this world and the next as undead beings with only the desire to return to the peace of the golden halls of Elysium.
High Elf character class from 'Sacred 2: Fallen Angel' High Elf
The best student at the ancient academy of magic in Thylysium, the High Elf character lives and breathes magic. Her hunger for adventure and her insatiable desire to increase her personal knowledge and the influence of her once-powerful house are the driving forces as she sets off into an Ancaria boiling over with turmoil.
Dryad character class from 'Sacred 2: Fallen Angel' Dryad
Masters of the hunt and akin to the Elves, The Dryad are in tune with nature and are equipped with the strength of the forests. The most powerful and the strongest among them are knowledgeable of the dark art of voodoo and were chosen in order to save their peoples from extinction. All are expert with the bow, traps, poisons and lore of the forest.
Inquisitor character class from 'Sacred 2: Fallen Angel' Inquisitor
The Inquisitors are the High Priests of the High Elves. Arrogant and deadly, they are only committed to themselves and their ultimate goal of assume control over the T-Energy. Proficient in close combat and able to gain increasing power as damage is taken, their manipulative spells make them powerful fighters from the shadows.
Temple Guardian character class from 'Sacred 2: Fallen Angel' Temple Guardian
Since the beginning of time the purpose of Temple Guardians were to maintain and protect the Great Machine, so that it could keep the world in balance. Neither fully flesh or mechanical, they are half human and half machine. Propelled by T-Energy and devoted to protecting it, they are part of the Great Machine and so able to use the T-Energy for their purposes.


A Wide Variety of Mounts
Across Ancaria you will find many horse dealers. They offer all kinds of animals, from the simple nag up to a real war horse. You can equip a war horse with bridle, saddle and even special armor. These special items can be found in the game just like player items, ranging in quality from regular to rare and even unique items. In addition, every character also has a unique mount created specifically for their character class. This mount not only fits the personality of the character, but also complements the various aspects of the character’s playing style perfectly. All character classes can fight from a mounted position using a variety of tactics that the player chooses depending on the terrain and battle conditions.

User Ratings and Reviews

2 Stars Fallen Angel deserves being cast out
Too many clumsy and irritating flaws in the writing and in the design to create any feeling of wonder or immersive engagement. Particularly irritating after a few hour’s playing are the following.

1. The inability to view ahead as you navigate. To avoid loading distant world elements, the camera limits your world view, so, despite the maps, it’s hard to get your bearings.

2. The text-based, on-screen dialogues are just tedious text boxes. Return to “talk” to the same character and you get the last thing said without any context. This has not been thought through.

3. The humour (where you can find it) would make a four-year-old groan.

4. Offering endless, pointless quotations as immediate rewards for opening containers (statues and graves) is tedious enough, without at the same time providing author attributions (to “Benjamin Disraeli”, for instance) to further draw attention to naive, disruptive and clumsy elements.

5. The strange devotional interjections (such as “Thy Will be done” every so often) make the “sacred” tones all very tacky.

6. On-screen feedback appears and disappears at a very odd rate and is not always legible, so that, by the time you notice it, it’s disappearing and can’t be retrieved. The colours used for onscreen information elements, equally, sometimes obscure rather than draw attention to what is important.

This is not this not an integrated, well-crafted and user-friendly product. Perhaps one may grow to like it, but, given my initial impressions, why should I give up more time?

2 Stars Ambitious Failure
I bought the game mostly for the multiplayer. The multiplayer works OK even with the lack of trading items (offline), no pause feature, and only 1 player in their inventory at a time (a major disappointment and hindrance to learning this complex game).

Overall I am most disappointed with the gameplay. Let me briefly compare it to Champions of Norrath an action RPG for the PS2.

1.) Graphics – The graphics in S2 are detailed and impressive at times. The ability to seamlessly move into buildings and adjacent areas is nice. The character figures are slightly blocky and do not reflect all of the items you might be wearing. You cannot really examine your character’s representation except at the start of a game. In multiplayer the figures are quite small (especially the females) and all 3 of the people that I have played it with sat very close to the screen so that we might see the action (42″ HD TV).

The graphics in CON are overall superior. The detail is not as great in the overworld, however the areas you can travel in are more clearly delineated, the character representations are detailed and larger in multiplayer, and most wearable items are reflected in your character’s appearance.

2.)Gameplay- S2 fighting is weak in multiplayer because of the size of the characters and the apparent loss of detail. I often did not even pay close attention to where I moved and to how I attacked with very little change in gameplay. The quests are quite boring (i.e. fetch this, kill that, pay this etc.) Quests are isolated islands not really adding anything to the overall story. Lots of text that I do not think anyone should take the time to read. The main story is almost non-existent.

The gameplay in CON is substantially better. Obviously, this same engine was successfully used in many other games (Fallout BOS, CON, RTA, BG, BG 2, Justice league heroes, etc.). The size of the characters is acceptable and actions are more clearly tied to the players controller performance. When there are quests they are substantial involving bosses and linking actions that show an overall goal and process.

3.)Inventory – S2 inventory functions are OK albeit non-intuitive. It is a knockout blow to me that the game only allows one person at a time in their inventory in local co-op.

CON inventory is very intuitive and easy to use for two players simultaneously. If 3 or 4 players are playing it becomes more difficult.

4.)Overall – S2 is a tedious game to play. Many things are not explained and most interactions are not intuitive. The size of the world and the complexity of player statistics do very little to assuage the sheer boring qualities of the gameplay and quests. It is a game that is difficult to enjoy

because of its glaring flaws and unfriendliness.

CON – This is a great game that honors the best ideals in action role playing games. Whether its spinning my character on his pedestal and appreciating a new weapon or battling a vicious boss deep in a dungeon – now this is a game that is satisfying and far better than anything S2 has to offer.

Final thoughts: Can S2 be fixed with patches? Probably not. It just seems to be too broken all over. I’m sorry about this because after all I spent $60 in hope of something more playable.

5 Stars outstanding!
this game,is great this is one of the best games ever made! i look foward to a part 3! keep up the good works

4 Stars Not bad, seen worse…
I won’t add a whole lot to what other people have been saying about this game, just throw in my two cents. First off, when you first start playing this game it seems kind of… Clunky. After an hour or so of bumbling around getting used to the controls and the quasi-PC like environment, it seems to get better. Second, this game is very different from Oblivion or Fable II. Sure there are similarities, but it would be difficult to try and hold this game up to the same standard as the afore mentioned titles. It just isn’t as good as either of them. I’ll sum it up like this: If you are kind of bummed about the games that have been comming out recently and want something to pass the time until the fall, try this game. I just wouldn’t get your hopes up for the game of the year or anything.

3 Stars Not Bad, But Not Great
I played Sacred 2 for several hours in single player on the PS3. Overall, not bad, but it has a few issues. The story could use some work, but it’s kept me interested so far.

The good:

- Interface. I come from PC gaming and thought I would miss my mouse and keyboard for this genre. In this game I don’t. It all works pretty well.

- Graphics. Some stuttering, but it’s so effortless to zoom in and out, you can go from an overall view to close tactical. Some have had issues with dizziness playing this game, but while I completely understand how it could be a problem, I haven’t had any issues.

The bad:

- No PAUSE! Let me say that again more clearly, you cannot pause the game! If your wife starts talking to you, your kids call you, your phone rings, then you had better hope you are in a safe area or you will likely die. While this makes sense in a multiplayer game, it’s horrible for single-player. It lost a star for that alone.

- Weak voice acting. I’ve only played a Seraphim and her tone does not match the action going on. This detracts from my suspension of disbelief.

- The inventory system needs work. Swapping between a merchant and your inventory gives inconsistent results. Using the compare button gives inconsistent results. Select a sword in your inventory, switch to the merchant’s offerings, then switch back and you may not be looking at the original sword. Makes comparing items difficult.

- Documentation is weak. I still don’t entirely understand how the “tech tree” works. Can’t find anything online to clarify. What do the stars mean next to inventory items? How can I get “alchemy”? It’s probably all relatively simple, but not intuitive and a better explanation would help dramatically.

Buy/More Info

Fallout 3

November 12th, 2009 Xbox Reviews No comments

Fallout 3




For 200 years, Vault 101, a fallout shelter, has served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from Giant Insects, Raiders, Slavers, and yes, even Super Mutants. Yet one morning, you awake to find that your father has left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father. Fallout 3 is a singleplayer action role-playing game (RPG) that combines the horrific insanity of the Cold War era theory of mutually assured destruction gone terribly wrong with the kitschy naivety of American 1950s nuclear propaganda.

Mind-Blowing Artificial Intelligence – Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results Modern super-deluxe HD graphics

User Ratings and Reviews

4 Stars Probably my most favorite game…EVER!
How do I begin?

This is one of the best games I’ve ever played.

This game is huge! The vastness is not really apparent at first. During the first chapter you experience life as a vault dweller in a series of short mini-quests. These little appetizers cleverly integrate the character creation process with the larger story. By providing subtle clues to the back story they connect you to events in the recent past that lead up to your eventual escape from Vault 101. So, pay close attention to what’s said during your formative years. Some of that stuff becomes more interesting later in the game.

Thankfully, circumstances soon force you out of the comfort and security of Vault 101. As you emerge from the vault you are temporarily blinded by the blazing sun that bakes the Capital Wasteland. Soon, your vision clears and the scale really hits home. There is a sense of infinity as you look down upon the remnants of civilization. Everywhere you look there is evidence of those that came before and let their world be destroyed. Burned out buildings rusted lumps of metal vehicles and the charred black bones of those lucky enough to die in the initial blast surround you as you descend the crumbling remnants of a paved road. Beyond the rubble, stretching as far as you can see, is an endless expanse of brown sand, rocks and blackened trees. A sense of utter isolation falls over you as the wind whistles and you hear the creaking and groaning of the ruined buildings and dead power pylons. Everywhere you look there are reminders of what once was. But don’t let that feeling of isolation fool you. Hidden among the fossils of civilization and buried beneath the irradiated sands, are the decedents of the survivors in their many forms. Some are friendly enough, but most would be happy to paint the rocks with your internal organs. It’s a dog eat man world out here. Every mutant for himself.

The main plot is engaging. It’s fairly typical and not too hard to complete. If you just want to get right down to it and “beat the game” you can probably do it in a few hours.

I really love a game with a good story and this game delivers. As you emerge from the vault, you can start walking in any direction and quickly stumble into any number of side quests. Most of which have nothing to do with the main plot. That’s the real meat of this game. The side quests kept me glued to the screen looking for the next clue or juicy piece of prewar technology to lug around. There are so many that you don’t really need the main plot to have a good time.

The world is ridiculously engaging. The more you play, the closer you get to near total immersion. Now, I get a little nervous when I see a real-life over pass and wonder what’s really going on with that antenna tower up on the hill.

I was so wrapped up in side quests, that I actually completed the main quest by accident the first time I played. Which brings me to the only negative thing I can really say about the game.

The ending surprised me a little and left me feeling a bit disappointed. Without giving too much away the game ends with the conclusion of the main quest and left me wanting more. I enjoyed the game enough to play it again. This time I avoided as much of the main quest and just explored.

The bugs that plague the PC version do not seem to be present on the XBox 360 version. However, the game would freeze up now and then forcing me to restart the console. I lost a significant amount of progress the first time. It’s not hard recognize the symptoms of an impending lock-up in time to save the game and reboot the machine. I don’t remember having any real issues other than that.

After literally hundreds of hours of sneaking around dark corners and peering down bloody metal stairwells, I can honestly say this game is has a lot to offer if you’re the type of person who enjoys escaping into a great story and exploring an alternate view of reality. Just make sure you have plenty of time to get lost in the bleakness because you will literally loose days of your life if your not careful.

Except for the ending. I can’t recommend this game highly enough. A game this big deserves an ending that leaves you free to explore all of the nooks and crannies as the Capital Wasteland’s only tourist from Vault 101.

- Chris

5 Stars Wow is all I can say
Tonight I broke the 100 hours mark in Fallout 3. I finished the main story at the 40 hour mark, but for my last perk I chose to open the all the locations of everything on the map. So I found myself at the end of the game, looking over the map and saying “wait a second…the White House is on this map! I never went to the White House!!!” and so began my journey of scouring every single location on the map. I doubt this game is for everybody but if you’d like to roam around an open world like GTA4, but in a post apocalyptic landscape, then you might want to give this game a try.

I could talk to you about the family of cannibals I met…or the planetarium in the museum. Or the Matrix-style virtual reality I became trapped in…but none of that will matter to you until you’re actually playing it. All I can tell you is to me, this is the perfect game. The challenge was high, the fun of discovery never got old…the choice of music is unforgettable.

I agree with the negative reviews about the 360 locking up in this game. I absolutely does…its happened to me countless times (10+). But I can’t in all honesty take points off for it…the game was just that good.

When you play a game for 100+ hours and you’re already planning to go back and do it again…you know you have something special on your hands. Just do yourself a favor and give this game 5 hours of your time. You’ll be glad you did!

5 Stars War Never Changes

I haven’t played Fallout 1 or 2…so I was a newcomer to the series when I got this game for my birthday. Simply put, Fallout 3 is a true RPG that’ll have you walking all over the ruins of Washington, D.C. and the Capital Wastelands. The game starts when you’re born and ends with your death…or so it seems.

While wandering through the Wasteland, you meet people who now live in this world. The story is basic; you’re looking for your father who escaped Vault 101. Eventually, you find your dad and help him with Project Purity to bring fresh water to the Wasteland. You’re given a PIPBoy that serves as the menu/weapons/HUD and you can listen to the few radio stations on it. The only bad thing about this game is that its soundtrack is way too short and rather bland. The music on GNR radio gets old really fast, and Agatha’s station is just as bad (though it has great Violin music). This game is great!

5 Stars ONE OF THE BEST GAMES KNOWN TO MAN
MY FAVORITE GAME OF ALL TIME, ALONG TO CONKERS BAD FUR DAY FOR THE N64,

I WOULD RECCOMEND THIS TO ANYONE THAT LIKES GORY, 1ST PERSON SHOOTERS

5 Stars Favorite game of the last five years
I purchased this game after resisting the temptation for a very long time. I was a Final Fantasy XI addict for awhile and felt that this was not the type of game I should be purchasing! At the time I figured it was one that would take 100+ hours to beat.

I play the game and finally get out of the vault. Once I get into Megaton I’m a bit confused as to what I should do first. I wander around outside for awhile and eventually run out of ammo and have problems finding money to even buy things. It seems that at the start of the game I was always low on ammo and money. Later on I finally realized that’s kind of the point! You just get out of a vault and are trying to survive out there in the wasteland.

I gain a few levels and get my ammo stocked and finally decide to head to DC to meet “Three Dog”. Of course I have no clue about the map markers (I guess I don’t read manuals!) and wander around trying to find where I’m supposed to go and get completely lost and almost murdered. Of course by this time I’m almost out of ammo and need to find out how to stock back up and start over. At this point I’m thinking I’m terrible at the game and was not having any fun at all. It took a lot for me to keep going.

So another day comes and I finally decide to use the map directions more precisely. Once I get the quest to repair a Satellite, things become fun. Once I got to Rivet City I started to finally love the game.

Maybe I’m dumb, but for me this had a somewhat high learning curve at first. Once you get a few days into it, it gets easier. It takes awhile to figure out how things work in the game. I would say it took me about 10 levels to really have fun with the game. Once I got to Rivet City I didn’t stop playing the game every day until it was finished.

Sadly, the main quest is very short. If you don’t explore the world you can finish the main quest in 35-40 hours. When the ending comes, it’s not really over. There is so much to do and explore.

After beating the game I did about 75% of the quests in the game and at that point I was already up to 67 hours! Unlike some games, the quests are actually pretty interesting. My favorites were “Blood Ties” and “Reilly’s Rangers”.

Some say the graphics are terrible, but I’m very impressed with them. It really depends on the location. I played the entire game without any radio stations and that was perfectly fine with me. What sound there is, is just about perfect.

The one thing I like about this game the most is that there’s just so much to do. You can go out exploring and find things to do. You can even start the game over again and focus on a different skill set. I maxed out Lock picking, Repair, Small Guns and Energy Weapons. Next time it might be Science.

Later on in the game it’s much easier to find weapons, money and ammo. It starts out hard and gets easier as you advance in the game.

There are a few minor negatives about the game:

1: Followers often get hung up on things, but this is rare. It’s only happened 4-5 times.

2: Sometimes when a NPC is near it won’t let you target an enemy.

3. Some extremely over-powered followers. Getting Fawkes turns “Normal” mode into like “Very Easy”.

4. Maps directions not always accurate and/or confusing. Easy to get lost in the game, but that’s ok.

5. Amount of ammo for some weapons is extremely hard to find. I can find dozens of missiles, but it’s even harder to find .44 Magnum ammo!

6. Some equipment breaks way too fast. I had to repair my “Terrible Shotgun” four times.

7. Some armor can’t be repaired well, if at all, making that two hour quest a waste.

8. Excessive blood/gore. It doesn’t bother me, but seeing a person blown up in twelve different pieces is a bit ridiculous and not very realistic. This isn’t even with the “Bloody Mess” perk. Sometimes it looks cool and I laugh at some shots, but it gets old fast.

9. Normal mode is a bit too easy, but no big deal. During the main quest, I rarely died. Usually when I run low on ammo. Evergreen Mills was very difficult for me when I was on my way to a vault. I was at a low level though.

10. Difficult to resell weapons. My house is piled high with them. Buyers usually don’t have enough money.

11. Most annoying thing in the game by far is the weight limit. It’s way too low even with STR.

12. By the end of the game money isn’t really important. I have about 4,000 and there’s not much to buy.

13. Some characters sound EXACTLY alike. Do they only have 6 voice actors? I think so! I’ll admit that they’re all mostly good actors, except for Doctor Li. I liked the old guys and the drunken scrap metal man in Megaton.

14. Some lockups. I don’t think it’s my Xbox 360, but maybe. In 70 hours this has happened only 3 times.

15. In that 70 hours, a few areas run a bit slow/choppy for 30 seconds max.

16. In game local maps can be worthless at times. The world map is good.

My favorite game in the past five years has been Half Life 2, but this one is close to topping that. Fable 2 was a bit more fun to play through, but I consider this a better game. This has 10 times more to do.

Currently I’m at 72 hours and just finished the first DLC (expansion). Hopefully I can start the next ones soon. I’m having so much fun with this game that I probably won’t be done for another 50 hours!

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