Archive

Posts Tagged ‘First Game’

Sega Superstars Tennis

January 18th, 2010 Xbox Reviews No comments

Sega Superstars Tennis



User Ratings and Reviews

4 Stars Actually suprisionally fun
I got the game for free when I got a XBox360, so it was the first game I played before buying a few more and I found it quite fun. The mini games are enjoyable and so is the actual tennis matches, good cheap game

5 Stars Sega Superstars Tennis
Fun game–my 15 year old daughter thinks the mini games are especially fun. Would recommend!

5 Stars We Really Enjoyed This – Single and Multiplayer
Sega Superstar Tennis combines a variety of tennis games with a big mix of mini-games and multiplayer games, set in the variety of worlds in the Sega Universe. It really is quite a lot of fun!

First, give yourself a little time to get used to the controls. When you hit the ball, you have to fully stop THEN hit with the spin / direction you want.

Once you get the hang of that, this game is really a lot of fun. My boyfriend was a high end tennis player in his teens, while I have never played “real” tennis. So we’re at different ends of the spectrum. We would be playing together against a pair of computer opponents and he’d be calling out for me to do something, and I’d have NO idea what he meant :)

So for me, sure I know the basics of tennis, and I could get a certain way through the games. For him, he was doing the “moving chess game” and succeeding quite nicely. The game rewards a knowledge of strategy.

There are a variety of mini-games set in the various worlds which are quite fun. We’ve played pretty much all the Sega games here, so it was a lot of fun for example to go into the Jet Set Radio world and play the minigames there. Sometimes they were straightforward – like playing tennis on a Jet Set Radio themed court. Other times they were more esoteric, like hitting tennis balls to land in the right spots on a “tag” on the other side of the court. You even have to grab the right color paint can first, and “paint” in the various letters of the tag properly.

Depending on the world you’re in, sometimes you’re gatherings rings, sometimes you’re avoiding zombies, sometimes you’re rebounding bombs. There really is a nice combination of games to play. Not only that, but in many of the games you’re really learning skills that serve you well in the main tennis games. Your skill at aiming when you hit those zombies in the head does quite nicely when you go back to take on a “regular” tennis opponent.

I think if you’ve played the Sega games then you really get an extra level of appreciation here. For example, I love Jet Set Radio. Being able to play a bunch of fun mini-games in the JSR world, with the sound, look and feel of it was quite neat. I also love how they customized each court to really use the graphic style of the world. The Jet Set Radio court has a construction-fence-orange net with little construction lights hanging on it. The Sonic net is metal chain grid. You get a waterfall net, a wood slat net, and more. All of them have fully “active” backgrounds too with appropriate spectators and environments.

Complaints? That stop-then-hit was quite annoying, they could have done better with the controls for that. Also, the ball is yellow and often blends in with the background. Especially on the water court, the ball is almost invisible.

Also, you would think that going into one of their “worlds” would mean you’re always playing “in that world” (thematically). For example when you’re in the Sonic world you’re playing on cool Sonic levels. However, when you unlock the Golden Axe world, you go in and start your minigame in … the Curien Mansion theme. It’s a bit disappointing.

Still, we are almost pretty much burnt out on sports games here, having played so many over the years, and we really did enjoy this. The graphic themes were very well done, the gameplay was fun, and the range of game options was quite nice. It’s a game that you can play with someone young or old and find something to have a good time with. You can play solo, or the mutiplayer games are great fun for friends and family. True tennis fans might find playing with little Sonic characters or Jet Set Radio dudes a bit cartooney, but really, the game does know its tennis and poses a healthy challenge.

Highly recommended!

3 Stars Virtua Sega Superstars Tennis
SEGA Superstars Tennis is bright graphically, somewhat dull in most other respects. Had it been designed for the 360/PS3 exclusively the graphics would probably have a lot more detail than they already do; it feels like it has a case of Xbox1/Wii-itis. It’s good fan service but as a game seems more like a $39.99 title. “Travellers Tales” style production values mixed with Virtua Tennis 3 controls; which isn’t a bad thing just a bit generic. Certain courses seem to have either slowdown or a slower framerate, not sure which but it’s a bit annoying. Overall the game is fun but a bit shallow, it’s basically what I expected but had hoped for a lot more I guess.

7/10 so far, better than the past couple of Sonic Team games at least.

Buy/More Info

Star Ocean Japanese Import Super Famicom Video Game

December 5th, 2009 Xbox Reviews No comments

Star Ocean Japanese Import Super Famicom Video Game




This is the original release of the first game in the groundbreaking RPG series, Star Ocean. Gorgeous graphics, a thought-provoking storyline, fast-paced action and a colorful cast of characters highlight this amazing, late-release game. As this title was released near the end of the Super Famicom/SNES’ lifespan, it never got released in North America (until the PSP remake).

This game will only work on a Japanese Super Famicom or on a modified SNES (or with the aid of a passthru device).

Buy/More Info

Fable II

November 23rd, 2009 Xbox Reviews No comments

Fable II




Fable 2 is the anticipated sequel to the popular original that sold more than 3 million copies. Created by famed game designer Peter Molyneux, Fable 2 for Xbox 360 features an epic story that picks up 500 years after the first game. It offers an open world environment giving players a massive amount of freedom to explore and play as they please, with every decision made contributing to the game itself.

Fable 2

Players:
Offline: 1-2
Online: 2

Gameplay Modes:
Single player, offline cooperative multiplayer, online cooperative multiplayer.

The new combat system lets you master different fighting styles. View larger.

You are free to roam the world of Albion any way you like. View larger.

Every Choice Has Its Consequences
Fable 2 provides players with a truly immersive experience where a virtually limitless number of choices can be made, all of which have their own consequences, making each game unique. When you start the game, you choose either to play the role of a boy or girl, and depending on your choices, the hero will grow up to be tall or short, good or evil. Players can get married and have children; female player characters will become pregnant, which will then be reflected by their physical appearance.

Early in the game, players are presented with a stray dog for a best friend, who will need to be fed and loved, and will accompany the player throughout his or her life. Depending on the player, the dog will change appearance and assist him or her in various ways, such as alerting of impending dangers and attacking enemies.

Players inhabit the world of Albion and are free to roam the land to as they please. Players can use different expressions to communicate with others, such as taunting and laughing, and even belching or farting.

As the players grow, so does Albion, reflecting the choices that were made earlier in the game. Every house, hut, castle, and dungeon can be purchased if the player wishes. Players can buy up all the land in a town and can become mayor, king, and even emperor of the entire land.

Fable 2 presents a dynamic and free-roaming world that doesn’t demand a player to take any one set path. At the same time, players seeking a plot line will find an epic story and quest that they can follow if they wish, along with many side adventures.

Fight Using Different Weapons and Magic
Fable 2 introduces a new combat system that allows for mastery of hand weapons, such as swords, long range weapons such as cross-bows and guns, and, of course, magic. Players improve at each discipline with time, and can combine different combat styles when they fight. Other advanced design features include tactical positional advantages that can bring new strategic elements into combat.

Bring Other Players into Your World
Fable 2 has a multiplayer mode that allows you to bring other players into your own world. Consistent with the rest of the game, the actions of these other players can be permanent and affect your world. You can explore and fight together with these other players, share treasures, and even fight each other.

Note: Fable 2 will not ship with Online Co-op mode. An update with this functionality is rumored to be released shortly after the launch of the game.

Xbox LIVE Arcade Mini-Games
Gamers can play minigames through Xbox LIVE Arcade and earn currency that can be used in Fable 2 to purchase weapons, armor, and other items for the hero.

Fable 2 is rated M for having mature content that may be suitable for persons ages 17 and older.

Depending on your choices, the protagonist can turn out wildly different — male, female, good, evil, and more.


User Ratings and Reviews

4 Stars fable 2
a fun game that gets a bit repetitive. Making money is very simple and the dog seems to provide little enhancement to the game. The spell system is less user-friendly than in the original game.

4 Stars Good but why was it named game of the year?
Overall it’s a solid game with a decent story to tell. Sadly I am either missing something as i’m trying to figure out how this game won game of the year. I opted to receive the limited edition code late last year since it was being offered so I had that content as well.

If you don’t have it you really aren’t missing anything, other then having a cool look and a free name from the town criers.

I just started my second play through, but overall i feel like there are limitations for what this game can offer me.

4 Stars A Roleplaying Game That Gives You a Lot More To Do Than Just Killing Things
Hey guys,

Again, as I mentioned in some of my other reviews, I’m a heavy RPG advocate in my preferences because roleplaying offers a much more in-depth, immersive experience than any other type of game. They do require a lot of time and patience, but, for me, the rewards upon successful completion are greater. Plus, I AM biased toward RPGs because I met my wife, Lara, while playing ‘Lord of the Rings Online: Shadows of Angmar’.

I was interested in Fable II after playing ‘Fable: The Lost Chapters’ for the original xbox. The Lost Chapters attracted me because of the reviews comparing it to the ‘Grand Theft Auto’ series and their so-called Do Your Own Thing motif. To my surprise, I soon discovered that it WAS in fact a roleplaying game, not an action/adventure game. And, yeah, I liked it. So, to be honest, I was more favorably disposed to trying this game out than passing it by. I’m glad I did.

GAMEPLAY-4 Stars

The gameplay for Fable II is highly reminiscent of its predecessor in that it is a free-roaming sandbox-type environment. Depending on how far you progress in the story, more areas become available as you go along. The cover makes the claim that the explorable area is ten times the size of the original game, and, yes, there IS quite a bit more surface to cover. The first game’s environments were small enough to almost cause claustrophobia. That’s not the case here.

The controls are a little more cumbersome than Fable I. The first game’s movement had a lot more ‘pep’ than this one. Here, you feel as if you’re lumbering along. You still aren’t able to jump, but you can vault over fences, ledges and curbs, providing the drop off isn’t steep enough to cause injury, so you can explore more of your observable surroundings as well as swim along the surface of the local waterways.

The main heading I gave this review was ‘A roleplaying game that gives you a lot more to do than just killing’ and that’s the case. Aside from the storyline’s main quest, depending on the gender you choose you can get pregnant or sire a child, and, if you’re a male, you might want to wear a condom during your encounter(s), because, yes, you CAN contract an sexually-transmitted disease, especially from some of the prostitutes walking the streets. You can find a job as a bartender, metalsmith, woodcutter or bounty hunter, among others. You can buy a house (or houses) and either move in or rent it out. If you switch out the furniture in your place with more valuable luxury items, it improves your mate’s attitudes toward you and your quality of rest. Purchasing businesses gives you a steady income that accrues every 5 minutes even while you play other games on the console (nothing like making investments, eh?). You can gamble in one of the local pubs. You can change your hairstyle, apply makeup (yes, to both genders), and get tattoos etched on your face and body. You can purchase different sets of clothing, which in turn can affect your morality, aggressiveness or attractivenss. You can beat the puzzles the various Demon Doors set for you and win bonus items. And, if you’re into that kind of thing, you can get married, to either the same or opposite gender.

The main storyline is rather abbreviated, in that it took me a single weekend of playing to beat it, so the others’ gripes in their reviews about it being too short are valid, but you can extend the gameplay by taking side quests or just exploring an area, seeing the sights and letting your pet dog sniff out buried treasure. Plus, is it really fair to call a game too short when -technically- there is no true ending? After you beat the main quest, you can continue to collect experience to improve your renown and abilities, plus accrue money to purchase other properties (if you purchase enough, you’re declared emperor; it’s GOOD to be da king!), and there are many quests you can undertake only after you beat the main one. Some of them are repetitive, but so is real life at times. You don’t have to start the game over from scratch.

The game’s mechanics are skill-based, meaning that you have the freedom to parse out the experience you collect from your travels among your abilities as you see fit. The abilities are broken down into three main areas: Strength (raw physical might), Skill (your character’s finesse) and Will (his or her magical potential). These are each further broken down into three categories. Strength becomes Brutal Styles, Physique and Toughness. Skill governs Dextrous Styles, Accuracy and Speed. Will breaks down to the individual spells you can cast: Chaos, Force Push, Inferno, Raise Dead, Shock, Blades, Time Control and Vortex. You can increase most sub-abilities a total of 5 times before you max them out (some max out at 4). The higher the skill level, the more experience it takes to increase it further, but as you become more powerful, the game compensates by increasing the challenge level of the opponents you face, so it balances out. As your abilities increase, you see a change in your character’s appearance. Higher Strength makes you more muscular. Greater Skill makes you taller. Higher Will causes glowing blue lines of power to crisscross your body. There are two other categories that affect your appearance and those are Purity and Morality. The higher both of these are, the more wholesome your character appears (these also affect your dog’s appearance). Becoming evil shows on you, just like it does in ‘Star Wars: Knights of the Old Republic’.

The spell format is set up a little differently from the first game. You press and hold the right trigger which pulls up the selected spell menu (the first game only allowed you to select one spell at a time), and there is a charging-up period before you can cast the chosen spell (unlike the first game where the spells’ effects were immediate). I attribute that to the game’s atmosphere, meaning magic is almost unknown in the current day and age, causing more of a drawing-up period for the power to manifest. You also want to be careful about where and when you hit the B button. That casts the spell. I was in Bowerstone first starting out in the game, messing around and getting used to the controls and I hit that button. I IMMEDIATELY cleared out a large area worth of screaming, panicked citizens. My wife Lara was watching me play. I looked at her, said “Uh,… whoops…”. She rolled her eyes, got up and brought me some kind of pill out of the medicine cabinet, handed it to me and told me to take my Ritalin.

Your faithful canine companion is a handy ally and a good companion. He’s a useful metal/radar detector, sniffing out enemies and treasure and will attack anybody that you fight and manage to knock off their feet, freeing you to concentrate on more immediate threats. His treasure hunting and fighting capabilities are increasable a total of 5 times, just like your character’s abilities.

The one main complaint I have about this game over Fable I, aside from those DAMNED gargoyles with the Scottish accents (and I make it a point to shoot down every one I can find, yelling “HAE’S YER DADDY, NAE?” back at them in my own Scottish brogue), is that you can’t die. The worst that happens is that, if your character’s health gets taken down to zero, you’re knocked unconscious for a few seconds and lose any immediate experience orbs floating around from your kills. There’s no real risk factor because of this (you’re pretty much guaranteed success given enough time), and that’s the main reason why I give Fable II an overall rating of 4 stars. Also, this game took away the different types of armor you could obtain from the first Fable. I’m assuming that, from the storyline, the time period rendered armor obsolete, but it WOULD be handy to have when you’re running around a haunted place like the Wraithmarsh. And if there’s anybody out there that’s managed to figure out how to apply the various augments to your character’s weapons, PLEASE let me know. I’ve won some trophy weapons, but they were already amped and I couldn’t alter them further. I have some nifty weapon augmentations sitting in my inventory looking for something to do.

All things considered, this game still IS quite fun to play…

STORY-5 Stars

The backdrop for the game is set five centuries after the first Fable. The heroes of old have become villified and faded into legend, as has society’s belief in magic. The cultural norm has advanced to Rennaissance levels, introducing firearms as ranged weapons. All that’s really left to look forward to is the daily survival of two particular street urchins…

Depending on your choice at the onset of play, you play the younger brother or sister of the older female vagabond child. Both of you happen upon a travelling saleman’s show, who is busy presenting the crowd with a ‘wondrous magical box’ that has the power to grant a person’s fondest wish.

What do you wish for when you’re cold, hungry and living on the street?

As it stands, you DO get your wish, just not in the way you expect it, and begin your laborious trek to greatness, all from having to pay for one man’s sense of loss.

The theme for this game is a little darker than the first one, but it still contains the franchise’s distinctive quirkiness (the opening scene closes with a bird flying overhead and leaving you a little, shall we say, …contribution… on the top of your skull).

SOUND-5 Stars

The ambient sounds and music in the game are vintage Fable fare, all in digital surround sound. What more need be said?

GRAPHICS-5 Stars

The visuals and artwork retain the previous game’s cartoonish nature, but the animations are smoother, the draw distance is MUCH farther out (there is a little fade-in with smaller objects to keep the framerate up, but it’s nothing that detracts from the gameplay) and there are bloom and anti-aliasing effects to soften any jagged edges you come across. All of it appears live and up front in high-definition color. This is also one of about three games I’ve come across where you see your hero react to his or her environment; when you travel up or down a slope in the terrain, you look as if you’re climbing or checking your downward momentum, and if you run by walls or ledges, you react as if you’re trying to avoid scraping against them.

REPLAY-5 Stars

The open-ended nature of Fable II’s gameplay allows you to take a different path each time you start a new game, and with three different choices to make upon ending the main quest, whether you choose to be good or evil, overweight or skinny, close-combat fighter or sharpshooter, or just your basic landlord raking in the money from rental properties, the possibilities for replay with a different outcome each time are greater than most other games I’ve seen. I won’t comment about any online play; I don’t know if there’s any available for Fable II because I’m not usually on XBOX Live except to download add-ons, so I’ll leave that up to you all to discover.

OVERALL-4 Stars

This game offers one of the most complete, immersive roleplaying experiences yet out on a console, and I heartily recommend it as a fun time-out from one’s daily grind.

Two Thumbs Up.

5 Stars No longer forced to be straight and fun besides
I had been playing Oblivion and Fallout 3 when this arrived. I have been completely absorbed for two weeks exploring every possible angle, nook, and cranny.

The graphics are gorgeous. The sound is good. The animation is superb. The humor is what I enjoyed second best…. best of all is the ability to choose who you want for your mate(s). I always hated being forced into rescuing the poor damsel in most games. The women misproportioned and the guys without any defining anatomy at all. That was a big frustration for me working on games. The other artists were terrified of putting nipples on our male characters way back when….

I have to say, being able to have a partner in the game that reflected my real life experiences was so refreshing I cried. It was moving and monumental for me to finally be able to have a game that felt like I belonged instead of always the outsider. HOOORAH Lionhead for bravery and taking a chance on something a lot of people would rather pretend didn’t exsist.

My partner of 14 years died while I played this game. Having this in game relationship with a character that closely resembled my late real life partner was a salve and helped me heal through the grieving process. It isn’t important to the game but for me, having games like this does have a real world impact on people and I wanted to reinforce how these things really do touch us in our real lives.

There are a few glitches such as later quests not completing or repeating, a graphic or sound anomaly here or there, and a few issues with disappearing spouses and pets but they are well documented and workarounds provided. They weren’t deal breakers.

The only other real complaint I have is after playing Oblivion and its fantastically interactive world, I found some limitations on interaction with the environment a bit annoying. I wanted to just crawl or jump over a wall without having to wait for the prompt to do it. They handled this very well in Oblivion. I found the menu system distracting and slow as well. Again, limiting but not a deal breaker.

This is going to be a game I play for a long time to come. I still have to be completely Evil and raise the rent ya know. I want to marry a woman in the game and see what thats like. The dialog is always sure to surprise me and make me laugh.. particularly at a tme that laughter was badly needed.

There are so many avenues to explore in terms of geography, personality, and emotion that the replay-ability of this game is very high. I would have paid full price for it… its that good.

5 Stars Great game!
I wasn’y much of a fan of Fable 1 but I figured I would give Fable 2 a try. I’m happy I did because Fable 2 is a great game for everyone!

Buy/More Info

Sacred 2 Fallen Angel

November 23rd, 2009 Xbox Reviews No comments

Sacred 2 Fallen Angel




Sacred 2: Fallen Angel is an Action Role-playing Game (RPG) where the paths players choose and the decisions they make along the way, determine not only the destinies of their character, but also that of their chosen race as a whole, members of the other five other in-game races, and perhaps the game world of Ancaria itself. Set 2,000 years prior to the self-titled first game in the Sacred series, Fallen Angel is prequel to the events and quests of earlier RPG hit, that drops players in the midst of an epic struggle for control of elemental power on the grandest of scale.

'Sacred 2: Fallen Angel' game logo
Sacred 2: Fallen Angel

Players:
Offline 1-4; Online 1-4

Other:
Co-op multiplayer; HDTV 480p, 720p, 1080i; 16:9 widescreen; In-game Dolby Digital sound.

6 stunning character classes in 'Sacred 2: Fallen Angel'
6 stunning character classes.
View larger.
Battle using brute force and steel in 'Sacred 2: Fallen Angel'
Battle using brute force & steel.
View larger.
A massive weapons inventory in 'Sacred 2: Fallen Angel'
A massive weapons inventory.
View larger.
Master the lore of the ancients in 'Sacred 2: Fallen Angel'
Master the lore of the ancients.
View larger.
Classic RPG leveling in 'Sacred 2: Fallen Angel'
Classic RPG character leveling.
View larger.

The Story
T-Energy has been flowing through Ancaria since time immemorial. This mysterious power forms the beginning of all life, is the source of all magic and the origin of all thought. For eons the angelic Seraphim watched over the T-Energy and therefore over the fate of the entire world. But eventually tiring of their burden, they passed their knowledge on to the High Elves. T-Energy helped the realm of the High Elves to experience an unimaginable boost of prosperity, making it the reigning culture in Ancaria. But a force as powerful as T-Energy carries great dangers. Not taught how to deal with this, no sooner did the Elves take control, then a heated dispute erupted among them as to how and to what purpose the T-Energy was to be used. Dispute morphed into irresolvable conflict, then rift and eventually to a civil war among the High Elves, where all participants were losers. Their realm collapsed and with it the entire power structure of Anacaria. In the turmoil all the peoples of Anacaria coveted the right, either openly or in secret, to wield the power of T-Energy and in the end, unmanaged, the T-Energy raged out of control warping creature and lands alike. Can anyone regain control over the T-Energy. And if so, will he/she strive to prevent the world from lapsing into final chaos, or deepen it?

Gameplay
Gameplay in Sacred 2: Fallen Angel in divided into two campaign paths: Light and Dark. As the game begins players choose and customize their character and choose the path they will follow. This choice determines the ultimate goal and intentions of their character, and as the game progresses through literally hundreds of quests and side quests, the paths of different characters intersect at different junctions. Choose one way and you may be tasked to defend a town and its people, while another path could result in you attacking the same town. The choice is yours and the fate of the world and your well-being are at stake.

Key Game Features:

  • A massive, seamless and dynamic world delivering hundreds of hours of freeform exploration.
  • Two deep campaigns: play as the ‘Light’ or ‘Shadow’ side, complete with distinct skills, rewards and story-elements tailored to the chosen path.
  • Six exceptional, playable characters, each with a distinct look, capabilities and in-game motivation.
  • Modifiable combat arts: change, upgrade and link together your alter ego’s combat skills to match your playing style.
  • Fight effectively from the back of a number of mounts under your control; equip and upgrade your character’s unlockable special mount.
  • Deities offer unique combat disciplines and unlock additional quests.
  • Seamless transition between single and multiplayer gaming modes via Xbox LIVE.
  • Captivating online modes of play challenge gamers in cooperative, PvP and PvE play.
  • Extraordinary, cutting-edge graphics and Dolby 5.1 channel surround sound utilize the latest technologies for a truly immersive experience.

Character Classes
In Sacred 2: Fallen Angel players assume the role of one of six characters — five of which are new to the franchise — and delve into a thrilling story full of side quests and secrets that you will have to unravel. Breathtaking combat arts and sophisticated spells are waiting to be learned. A multitude of weapons and items will be available, and you will choose which of your character’s attributes you will enhance with these items in order to create a unique and distinct hero.


Seraphim character class from 'Sacred 2: Fallen Angel' Seraphim
Often referred to as ‘Fallen Angels,’ these mystical and angelic creatures are the oldest inhabitants of Ancaria. Fast, elegant and acrobatic warriors from a technological future they fight with light to medium weapons and, if required, with massive technological support. Players can assume the role of a Seraphim and protect the world from chaos.
Shadow Warrior character class from 'Sacred 2: Fallen Angel' Shadow Warrior
Shadow Warriors were originally humans trained as elite soldiers in service to the High Elves. Upon their death their souls were stolen by an Elven general, bound to lifeless bodies and imbued with T-Energy. Now free, they travel between this world and the next as undead beings with only the desire to return to the peace of the golden halls of Elysium.
High Elf character class from 'Sacred 2: Fallen Angel' High Elf
The best student at the ancient academy of magic in Thylysium, the High Elf character lives and breathes magic. Her hunger for adventure and her insatiable desire to increase her personal knowledge and the influence of her once-powerful house are the driving forces as she sets off into an Ancaria boiling over with turmoil.
Dryad character class from 'Sacred 2: Fallen Angel' Dryad
Masters of the hunt and akin to the Elves, The Dryad are in tune with nature and are equipped with the strength of the forests. The most powerful and the strongest among them are knowledgeable of the dark art of voodoo and were chosen in order to save their peoples from extinction. All are expert with the bow, traps, poisons and lore of the forest.
Inquisitor character class from 'Sacred 2: Fallen Angel' Inquisitor
The Inquisitors are the High Priests of the High Elves. Arrogant and deadly, they are only committed to themselves and their ultimate goal of assume control over the T-Energy. Proficient in close combat and able to gain increasing power as damage is taken, their manipulative spells make them powerful fighters from the shadows.
Temple Guardian character class from 'Sacred 2: Fallen Angel' Temple Guardian
Since the beginning of time the purpose of Temple Guardians were to maintain and protect the Great Machine, so that it could keep the world in balance. Neither fully flesh or mechanical, they are half human and half machine. Propelled by T-Energy and devoted to protecting it, they are part of the Great Machine and so able to use the T-Energy for their purposes.


A Wide Variety of Mounts
Across Ancaria you will find many horse dealers. They offer all kinds of animals, from the simple nag up to a real war horse. You can equip a war horse with bridle, saddle and even special armor. These special items can be found in the game just like player items, ranging in quality from regular to rare and even unique items. In addition, every character also has a unique mount created specifically for their character class. This mount not only fits the personality of the character, but also complements the various aspects of the character’s playing style perfectly. All character classes can fight from a mounted position using a variety of tactics that the player chooses depending on the terrain and battle conditions.

User Ratings and Reviews

4 Stars Bugs and Game Design cause 2 fall short of greatness
This game is tons of fun to play but there are a bunch of irritating bugs. Before I get into them I just want to mention that anyone calling this a “huge, expansive free roaming world” is a moron. This is a path game, its strives to seem alinear by being so big, but pretty much you are restricted to paths and roads with narrow corridors on either side. It is not like Oblivion or Fallout3!

Bugs: I bought my mount in co-op offline then tried to play single later on. My mount was there, wonderful, then I went back into multiplayer and it was gone. Now I can only use it in single player. Also, sometimes stores won’t let you buy stuff randomly and you cannot trade offline! THIS IS RETARDED!!!!! My brother keeps getting runes I can use, and I get ones he can use but we don’t have XBOX Live so we can’t trade. Thus we are both high level but really weak magically.

Also, you can only have one mount at a time, only one sex per class. I like seeing naked chicks as much as any guy, but this game just gets ridiculous because all the female characters are clothed in thongs and bras despite the decidedly dangerous nature of their lifestyles. This is so absurd and impractical. If they wanted to sell sex in the game they should have actually put sex in the game while making armor actually cover the vital parts in battle. As a result of this, I a 21 year guy am playing a 20 something high elf magic babe wearing a thong, sandals and bra with a humongous spiny helmet fighting dragons and giants 10 times my size with spells 10 times weaker than they should be.

Still its fun and Dragon Age: Origins isn’t out yet, ugh…

3 Stars Good, but needs work.
I played this for a while, the controls are very good, and the typical hack n slash momentum is there. Add mounts and some other good tidbits and the game is a real contender. However, I bought this game specifically for offline coop, and let me tell you the camera stinks. Even if you are playing on a 50″ LCD, your characters are so small it makes it very difficult to play. The controls when you are fighting will not let you move your character around if you are mashing buttons frantically. You actually need to stop mashing buttons to redirect your character in another direction. Most action/rpg games let you move the character around a bit in between the button presses. Not in this one. The map is HUGE. I’m pretty sure this is a 100 hour plus game. Anyway, it’s decent for the single player and online pvp, etc. But they really needed to give you the ability to lock the camera in place so it doesn’t zoom all the way out.

5 Stars Open World RPG
The good:

- Best thing about Sacred 2 is by far the Open World. Similarly to Sacred 1, from the very first moment of the game, you have access to most of the world, so – if desired – can travel anywhere. While there are risks with traveling in areas with high level enemies, there is also the reward of getting a lot of experience and unique items. Enemies level up with you, but not at the levels they did in Oblivion or Morrowind.

- Second best thing: the ability to play co-op on the same screen is unbeatable. I played this with my spouse and we both enjoyed the game tremendously. In co-op, the camera is fixed at a certain height (zoomed out), but can still be rotated. This is a great plus, because it avoids the camera jerking seen in other games.

- Gaming experience is excellent. In terms of gameplay – closest this can be described is as a clone of Diablo 2. Basically, you have the 3 sets of skills for each characters, each with 5 (or 6?) individual skills. You also have the unique items – here rated between 1 and 4 stars. You also have the socketed armors and weapons where you can add different other skills or improve your current ones. You also have 3 different quality levels between the sockets (bronze to gold). Same goes for the classes too – everything is covered from the High Elf (manual states that this is your sorceress), to other similar classes from Diablo 2. Oh, and yes, you can also recruit other characters in your party.

- There is an insane amount of improvements over Sacred 1, biggest one being graphics. Game is fully 3D – you will travel to huge cities with detailed architecture, dungeons, islands, all type of terrain. Camera can be a bit of a pain sometimes (in single player), but works great for co-op. You can still ride different things, with each class having a specific ride.

- Huge replay value! Many classes and a huge game. In co-op, we have put around 40 hours in the game and still going. In terms of XP, you can gain a maximum of 200 levels for the Bronze Difficulty, but there are additional difficulties that get unlocked, similarly to the ‘other’ game.

The bad:

- Clearly, Ascaron could not straight out copy the Diablo 2 menus and skill sets, so they had to reformat them, to look original. This was a tough thing to do, because Diablo 2 had the best menus from the very beginning. Thus, browsing through the Sacred 2 menus continues to be complicated – at least for the first hours of the game. Basically – I do not think there is a controller button left untouched, every time you need to get in the menus. Maybe the Back button?

- While there are easily hundreds of quests to be done, there just isn’t enough to the story to keep you interested in them. After a while, we stopped following the quest purpose and concentrated on XP. If story is what you are interested in – then Lost Odyssey is probably the best (J)RPG on Xbox.

- The game had to be patched, but there still are minor issues here and there. Sometimes the menus do not work right, other times the texture redraw is not quick enough. Not a major issues for us, but may bother other people.

The ugly:

- Ascaron is bankrupt, so the chances of getting a Sacred 3 are slim to none.

Bottom line: this is a great game for fans of Diablo 2, Sacred 1, Titan Quest and Baldur’s Gate / Dungeons and Dragons games. While difficult in the beginning, the more you play the more fun it will become.

3 Stars Good, not great…
Sacred 2 is a Diablo 2 clone in the strictest sense. It is not highly innovative, it doesn’t do anything incredibly new or innovative. But, those looking for a good, long, dungeon-crawler grind-fest, you don’t have many options on next-gen consoles in the first place.

I’m going to be honest, I don’t mind a good dungeon-crawler. There’s something about leveling up a character, improving armor, weapons, and magic spells that excites me, even when the action itself is pretty repetitive.

Let’s talk graphics, many professional reviewers shun the graphics for being poor, I have to disagree on this point. If you zoom the camera in as far as it will go, some of the textures are certainly lower-res than at first glance, but since you’ll be playing with the camera zoomed out I think that argument does really work, (even zoomed in it looks good). Character models, weapons and armor sets are all modeled in great detail, and when it comes to character animation it does seem stiff, but works well. The games graphics are impressive enough, and certainly get the job done. I think the overall design of the world of Ancaria is good, if not a little uninspired–you will still feel like you’ve been here before if you’ve played any of these games in the past.

On to sound: Voice work is pretty laughable at best most of the time, from the things that your character says to the main plot pieces that are voiced are pretty bad–like almost Dynasty Warriors bad… Sound effects are functional and for the most part work just fine. Music is actually pretty good and serves as a nice backdrop for the world.

Speaking of the world, it’s huge! I’m pretty sure there isn’t any way I’m going to be seeing it all. There are some drawbacks to this game though, again, it can be repetitive, it has some framerate issues–especially in large cities or when there’s a lot of action and characters and magic spells on-screen. And let’s not forget the bugs. This game is pretty finicky, that’s putting it nicely. Frankly it’s not a fantastic game, but I still really enjoy it, and the ability to play with another person on the same console is fantastic. Better yet, you can play with 4 other people online over Xbox Live in any combination of players local and over Live. So you can have two people play on a local Xbox 360 with up to two other players over Xbox Live. This feature alone nearly makes the whole experience worth it. I have yet to take it online so I can’t comment on the network code and whether that is laggy or buggy or not.

Overall, if you are looking for a good 3rd-person action RPG for the Xbox 360 or PS3 you won’t be disappointed with Sacred 2. In fact, it might surprise you just how fun it really is!

5 Stars A great game being braught down by human operation errors.
Sacred 2 is a great game that plays exactly like the old Diablo for the PS1(if you every played it, it was fun). You play one of six different character classes, and choose if you are going to play a good campaign or an evil campaign. You are allowed to have up to 8 different characters at a time. The cool thing with this is that there is a hero box in the cities that you can put items that you find into it with one character quit with that character and load up one of your other characters and retrieve the item you just put in there with your other character.

First thing first, let me post about some of the earlier reviews of the game. One of the previous review posts(This is where the Human error comes in). The 1 star review for not being able to save for not being connected to or having an XBL Gold account. I am currently deployed to and serving in Iraq. I have absolutely no internet connection for my XBOX 360 in my room. I have no problems saving my game either. It does however at the very start of the game loading up ask you and tell you that you are not connected to XBL and will not be able to take advantage of certain XBL features please choose a storage device to save on. If you do not pay attention to this and rush through it and hit the (B) button you will get the remark stating you cannot save your game. I accidentally did this and just restarted and continued playing. SO to close this bit. YOU CAN SAVE WITHOUT XBOX LIVE OR A GOLD ACCOUNT.

For the fatal save error that is a system problem not a game problem.

Another review I read said that they took the game back because they could not read what was on there screen due to the letters were horrible or they had to small of a TV. I am running a 19″ non high def LCD TV in Iraq and I can see everything just fine. Again it may be the LCD that clears the picture up a bit but I can read everything just fine on my TV.

Now back to the game. The graphics are beautiful in this game. In the XBOX 360 version you have complete camera control. Your left thumb stick moves your character around and the right thumb stick will rotate the camera left and right or zoom in and zoom out. You play from a angleed top down third person perspective like you would in Diablo. Sometimes the view is not great but it worls really well for the game. I only wish I was home to play this on my 52″ 1080p LCD widescreen TV and my digital surround sound. The ambiant sounds and the music for the game are very fitting and bring you even deeper into the game. The story is there but you have to really look for it and pay attention to it. But it is just as vague as any other MMO/hack and slash style game. Then again the devs paid more attention to game play and other features over story which is fine with me.

The game does have it’s faults however. But in my honest opinion they are minor nit picking gripes that plague any game out there. For starters the camer angle does limit you on the distance that you can see but it is the nature of the game type that makes it that way. Some of the character models look funny when they run but that is a minor nit pick. You cannot choose to be a different sex for each of the different classes. But I do understand why they did that. As stated earlier you have to dig and pay attention if you want to understand the story. A map would have been an excellent addition to the game. And my only real personal gripe is that there is no system link.

Overall the game is very fun and time consuming like most games that fall into this catagory. So as far as the story goes you can completely lose yourself and forget what the story really is(I did this as a matter of fact) by running all of the side quests that you can possibly do in the game. So if you are looking for a game that is going give you the bang for your buck and you enjoy an open world(sandbox style) of grinding, looting, searching for better armor, weapons, and gear to create the nastiest character ever I highly recommend this game.

Hope this helps a bit. I am sorry if it is confusing but my brain is just trying to vomit all of this information out and can’t control where it is flowing.

JD

Buy/More Info

Star Ocean Japanese Import Super Famicom Video Game

November 23rd, 2009 Xbox Reviews No comments

Star Ocean Japanese Import Super Famicom Video Game




This is the original release of the first game in the groundbreaking RPG series, Star Ocean. Gorgeous graphics, a thought-provoking storyline, fast-paced action and a colorful cast of characters highlight this amazing, late-release game. As this title was released near the end of the Super Famicom/SNES’ lifespan, it never got released in North America (until the PSP remake).

This game will only work on a Japanese Super Famicom or on a modified SNES (or with the aid of a passthru device).

Buy/More Info