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Elder Scrolls IV Oblivion Game of the Year Edition

December 6th, 2009 Xbox Reviews No comments

Elder Scrolls IV Oblivion Game of the Year Edition




On the heels of the amazing success of the original game, which has earned countless awards from publications around the world and won numerous Game of the Year and RPG of the Year awards, comes the enriched and expanded Elder Scrolls IV: Oblivion – Game of the Year Edition. This new product will allow players who have never played the 2006 Game of the Year to experience Oblivion for the first time with additional content. Included with the original game is the official expansion, The Elder Scrolls IV: Shivering Isles, and the downloadable content, Knights of the Nine. In addition, gamers can continue their existing games of Oblivion and experience the new quests and areas offered by the expansion and downloadable content. ESRB rated RP for Rating Pending

User Ratings and Reviews

4 Stars Pretty good
This game was fun but its one of those games that I beat got easier gamer score and I don’t really care about playing it ever again, but I might change my mind its still a great game.

5 Stars Excellent bargain!
This is a great bargain for all the expansions. This is also a great game to play.

1 Star SecuROM
Previously Oblivion did not have SecuROM, but they decided to slip it into their Game of the Year versions. The GAME itself is a blast. SecuROM however can make you wish you never saw the installation CDs. Finally after six hours of repairing, this crap is off my computer.

If you want to play the game, I would highly advise finding a local secondhand software store and getting the Pre-GOTY version. Otherwise get bottle of advil first.

5 Stars Great Game for people who…
Great game for people who love to not follow the main quest, love a world to explore with hundreds of things to kill, dungeons to explore, quests to complete, gear to horde and sell, spells to create, gear to enchant, people to MURDER…

If you are interested in truly following a story line, this game offers that as well (I have yet to follow the actual storyline though, so I have no true opinion if it’s good or not).

4 Stars Vast and all encompassing are understatements!
Saying Oblivion is vast and addicting would be an under-statement. I’ve played many rpgs but none quite so in depth as Bethesda’s dream child. That in mind Oblivion is not for everyone. If you prefer quick games or very simple mechanics stepping into the world of elder scrolls is intimidating and a bit daunting. Yet for those that have the patience to stay the course it is an extremely rewarding undertaking.

The first thing you should know is Oblivion is 2 years old. Personally I still think the environments and character models are breath taking however watching your character jump immediately shows you the physics engine is not the best especially when it comes to the movements of your created avatar.

However if you can forgive that short coming and a few other small glitches and frame skips here and there this is still one of the best games for the 360 to date.

Character customization is very detailed. Whether you want your character to look “hawt” or are tired of the beautiful people cliches opting to make your hero rough around the edges you’ll be able to go in any direction you desire.

Furthermore there are many races to choose from. Being new to elder scrolls my terminology is still a bit flawed but I went ahead to create a cute Nord girl. “Nords” grew up in the north lands and are highly resistant to cold. You will find each race has an interesting history and set of racial bonuses. Perhaps the most commendable attribute is whether you are a human, nord, cat-folk, lizard-folk, or high elf you are not penalized by the usual imbalanced character creation flaw in other rpgs in which some races are all powerful while others are loaded with flaws. I ciphered through each species reading their attributes and traits trying to find an unfair advantage but in the end there was no bone to pick.

Much like fall out you have the choice of going first person or 3rd person. Admittedly things are much easier in first person but it is still a nice added feature to be able to zoom out and look at your avatar whenever you choose to. The controls are simple. One trigger attacks, the other trigger blocks, and right shoulder button casts assigned spells. You can hot-key spells to be selected by your d- pad and y makes you jump while x and b handle menus as well as picking up loot.

In the tutorial you are a prisoner that is set free. The Emperor Uriel Septim has come under attack and lucky enough the hidden escape route happens to be through your cell. As you go through the sewers helping the emperor’s elite guards slay assassins the way you do tasks makes those you have conversations with hint at what class you would be best at. You can go with what they suggest or choose something else. Amazingly enough you can even design your own class if you are patient enough to do so. Uriel asks you under what astrological sign you were born which determines additional merits and penalties.

In the end the good emperor dies. He leaves you with a dragon amulet and charges you with finding his illegitimate son to take up the responsibility of a ruler. Apparently you are tied to a prophecy to save the land by closing the foreboding gates of Oblivion. Cliche? Perhaps so, but it is unfolded to you in such awesome flare you will not care. Did I mention Patrick Stewart has the best kingly voice ever?

Epic cheese aside Oblivion still is an open ended world. You can pursue parts of the main story line whenever you want to but the main enjoyment comes from discovering those out of the way little places off the beaten path. You are not given a time limit and days can turn into an eternity as you strive to join different guilds, become a gladiator, collect herbs to make potions through alchemy, quest for your first home, collect oddities, perfect your bartering and speech craft, and learn the nuances of archery and horse back riding. Once again there are so many crafts and social skills to pursue it might seem over whelming but each skill is easy enough to get the hang of right off the bat.

Unlike fall out 3 enemy placement is more reasonable. You will not find the most powerful demons, vampires, or werewolves lurking around just anywhere. These more powerful foes tend to lurk in specialized places unlike Death Claws that rove about anywhere they feel like it. Of course you can still accidentally stumble into one of these dangerous obscure ruins but that is part of the thrill! (Speaking of vampires and werewolves you can be infected with both vampirism and lycanthropy so tread with caution when dealing with those denizens of the damned.)

The locations and npcs all have their flavorful charm and eccentric quirks which makes socializing interesting. Honestly I did not think Bethesda nailed the subtle humor of the Fall Out universe but they handle Elder scrolls flawlessly.

The quests are diverse with their own tongue in cheek ribaldry. One quest centers around stopping sultry feminist bandits that prey on drunk unsuspecting married men while another quest has you running off to meet an enigmatic fellow at exactly midnight.

Along the way occasional thieves try to rob you and everyone from assassins to town’s guard beseech you for aid.

While you can go about being good or evil Oblivion seems less like an experiment in morality and more of a foray into choice and consequence. I actually applaud of this approach as it seems better thought out and more realistic.

The shivering Isles and Knights of 9 expansions add more to do so be sure to download the extra content by inserting the second disk.

In conclusion suffice it to say Oblivion is a solid rpg. If you love exploration and perfecting a myriad number of crafts, spells, and socializing attributes you will feel right at home. For gamers that lean more on the casual side or prefer colorful overly flamboyant J-rpgs however they may want to rent it to test the waters first. Oblivion is “great” but it is built on a formula we have seen many times before.

Pros

+Open ended beautifully detailed interactive world.

+ Main story line though a bit generic is carried out very well. It’s kind of like reading a fantasy novel of high caliber.

+ Good music and voice acting

+ Myriad ways of doing quests

+ Impressive pendulum swung between choice and consequence

+ Many ways to customize during character creation. Shortly after the tutorial you are even given a chance to change things again if you are not happy with previous decisions.

+ Town Guards out on the road will actually go after bandits. The way people carry on their lives even when not in your immediate Presence makes everything more realistic.

+ You have mounts to make traveling quicker and less of a hassle

+Gorgeous visuals.

Cons

-Occasional frame skips

-Generic enemy types found in many fantasy settings

-A few awkward movement animations.

- Oblivion has so many secrets to find and offers so much to do it may come off as overly complex to more casual players. It’s not an experience you can easily jump into and just as effortlessly jump out of like Fable 2 is.

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Elder Scrolls IV Oblivion

December 3rd, 2009 Xbox Reviews No comments

Elder Scrolls IV Oblivion




Elder Scrolls IV: Oblivion is the most richly detailed and vibrant game-world ever created. This new chapter uses next-generation technologies to create a fully immersive gaming adventure. After the mysterious and untimely death of the Emperor, the throne of Tamriel lies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land. To end this growing darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. Next-generation graphics for lifelike towns, dungeons, and the most realistic forests ever created in a game — optimized for high-definition TVs

User Ratings and Reviews

5 Stars I bought this for my brother!
I have never played it, but my brother said it is pretty awesome! He’s 17!

5 Stars Oblivion Review
Product quality is excellent. Timely delivery was excellent. No issues with my product. Overall, I am very satisfied

3 Stars I dont know what all of the fanfare was about.
I don’t see why all of the reviews thought that this game was great. The game mainly consists of a bunch of wandering around and once you actually go into the hell type of environment there is very little variety on the monsters and it is way to hard. Also I think that the inventory system is clunky. Pretty much a general rule that I follow anymore is that any game that is touted for having the best graphics on the market is usually just a piece of eye candy with nice visuals but boring game play that gets old very fast.

1 Star Ruined My Lifw
I loved oblivion while I played it. But, it is way to long. It ruined my life. I didn’t eat, I didn’t hang with my friends, and I didn’t sleep. This game is addictive. A few days ago I was 150 hours in and I deleted my file. I was so proud. Now I’m free. This game is perfect for those with no friends and life. It started to get repetitive, but I still played for countless hours a day.

5 Stars Good
Graphics are average for this next gen console. Was one of the first games out, so that is to be expected. Game play is fun and long. If you like RPG games, then this one is a GREAT one. Only draw back is no online play like a Worlds of War Craft.

Didn’t come with a manual. But arrived in a very timely manner with good condition. Think the manual ommision was a one time thing. Would buy from this buyer again.

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Two Worlds

November 18th, 2009 Xbox Reviews No comments

Two Worlds




In Two Worlds you’ll enter a world where a dark crusade is brewing and darker plans are being made, out of sight. Thousands of years ago, hordes of orcs invaded the more civilized lands. Aziraal, the Orcish god of war, was killed in battle, forcing the orcs to withdraw to the southern wastelands. When a dwarven mining expedition uncovers an ancient tomb, the Orcs believe it to be their fallen god. A holy war ignites, but the real danger lies elsewhere. A powerful force churns silently – weaving a secret plot of fear and destruction. In the end, one of the Two Worlds will remain. Use traps and snares to make gameplay more flexible & strategic Combat system combines intuitive steering, tactical challenges and movie-like visual experiences

User Ratings and Reviews

3 Stars Maybe Not the Best Game, But For All Its Faults, It Has Potential
Okay, here we go…

When I play a game, I’m firmly of the mind to let the game stand or fall based on its own merits. Like it or hate it (well, I can’t say I actually HATE anything; that’s an awfully strong word and it applies only, for me anyway, if you dislike someone or something so much that you lie awake at night thinking up ways to ruin it) on its own strengths or lack thereof. That being said, Two Worlds presents players with an interesting dichotomy. It IS its own game and wants to be seen as such.

However…

The developers, Reality Pump, made every effort to design this game in almost exactly the same format as Elder Scrolls IV: Oblivion. They even went so far as to post Hardcore Gamer’s remark of “it’s Oblivion on steroids” on the back cover in the hopes that, if not actually riding its coattails, their work could at least tag along on the previous game’s success.

I can’t really blame them for this, but while that kind of idea looks good on paper and comparisons between games are inevitable (especially between ones that are so similar), I believe they did themselves a disservice. Truly, measuring apples to apples, this game falls short of the mark.

Like the saying goes, be careful what you wish for…

Gameplay-4 Stars

Two Worlds presents you with the largest sandbox area to roam around in of any game that’s not an MMORPG. Yes, the map is larger than Oblivion’s 16 square miles, and it does display several different cultural styles, from a cross between Medieval European and Roman in the north to Middle-Eastern in the east and historical Japanese in the south, but whereas Oblivion’s architectural styles were all based around a similar design, they all had a cohesiveness that bound them together. You felt there was a reason for their sameness. With Two Worlds, it was like they just threw those styles in there ‘just because’, with no rhyme or reason. Also, with a playground of that size, it would be nice to have someone to play with. Oblivion gave me enough to do on its map that my first character logged in about 650 hours of playtime before I started a new one and I now have about 1000 hours logged in between three different heroes. Completing almost all of the quests up to the finish of the game took me just under 30 hours on Two Worlds, and with Two Worlds, when you’re done the game, you’re done. Not so with Oblivion. THAT game allows you to continue on, developing your character after the main quest line has been finished (there really is no true ending to Oblivion). Between the different settlements, there are a lot more animals to run across in Two Worlds, but once you kill them, they’re gone, aside from the occasional ghost that comes back to haunt the remains. That means that, if you complete all the quests except for the main one, you’re eventually left with nothing to do but run around and look at the scenery, unless you suddenly get the urge to kill all the townspeople. And after they’re gone (shrug)… Given enough game time with Oblivion, the creatures and opponents you encounter in your travels respawn, ensuring that you can always stay occupied. The areas are also nowhere near as interactive. In Oblivion, any person or creature you kill could be looted for gear. In, Two Worlds, you can do this as well, but there only a few chests that you can open up (and you HAVE to pick a lock on all of them). There are very few loose objects you find in this game, other than the odd torch in a cave. In Oblivion, anything you search through, from chests to crates to bookshelves, had something that could be obtained and either sold off, used or studied. Any boxes or barrels in Two Worlds is pretty much ‘gakk’, used to fill up space, kind of like pie thickener.

Without cheat codes (I found mine on gamefaqs.com and they’re identical between the console and PC versions), this game is almost impossibly difficult to start out on. I managed to make my way out of the temple you begin the game in, but I ran into a group of 3 groms (Two Worlds’ equivalent of goblins, I guess) along the road to the nearest town and they pretty much had me for Sunday dinner. So did the wolves nearby. To make matters more exasperating, there are revival points, known as Maliel shrines, where you recuperate. The wolves followed me to the shrine and attacked me there and killed me three more times before I could finish them off. That was the point when I turned to my wife, went “rrrraaaAAAAAAaaarrrr!!!” (and scared the poor girl half to death; sorry, hon!), and said “That’s it! Time for cheat codes!”, got them online and started upping my skills and abilities. It went much smoother after that. There are no cheat codes available for the console version of Oblivion, but the Gameplay Menu in Options contains a Difficulty slider that makes combat much easier, should you choose it to be so.

Two Worlds gameplay mechanics are skill-based, allowing you to spend the parameter points and skill points you acquire on your journey in the manner of your choosing, although there is a levelling function that affects certain aspects of gameplay (if you go to a town and buy equipment, there is a minimum level you have to be at to utilize it, and your level affects how how the payout is; if you buy a sword at 1st level, you might pay 150 gold for it and buying that same sword when you were 20th level might cost you 11000 gold, and this also affects the payout upon completion of certain quests). The parameter points are allocated among your 4 statistics (Vitality, Dexterity, Strength and Willpower). Increasing these statistics -and there is no ceiling on how how you can raise them up, unlike Oblivion’s cap of 100- increases your derived attributes, things like Attack and Defense ratings, Health and Mana (Magic Power) ratings, and so on. there are a total of 27 different Skills to put points into categorized as both Active or Passive skills. Active skills must be put into the hotkey circle and activated in game. Passive skills are always in effect. Each one has a maximum level of 15. Some of the skills aren’t really anything more than a modifier to your given actions. For example, the Berserk skill increases your chance of causing damage when your health is reduced to a certain amount. I didn’t end up using magic that much, other than what was inherent in my character’s gear, but the spells I did cast had some cool effects.

The interface, especially on the map screen takes some getting used to. The hand shaped cursor is hard to move between closely placed objective markers and the map can only be moved by the d-pad. One nice function it has that Oblivion’s map screen doesn’t is the zoom function.

The only thing you can apply magic upgrades to are the weapons. Armor comes with bonuses that are ready-made. Two Worlds allows you to combine weapons and armor that are the same to increase either their damage (weapons) or their protection (armor). That is NOT a facet of Oblivion’s capabilities, in that just about any weapon or piece of armor is magically upgradeable if it hasn’t been already.

The one major issue I have with the gameplay is with riding the mounts. First off, the back cover makes the claim that there are six different types to choose from. I have only been able to find three; a normal horse, a four-legged lizard creature that the orcs ride and a horse’s skeleton you find at the necromancer’s towers. Also, you have to be VERY careful where you take your ride, because it has no jumping capabilities and it balks at the least little incline. One of the first quests I finished awarded me with a horse. I took off on it at full speed and headed on south down the trail and almost IMMEDIATELY wedged the horse between two roads. And there it stayed. Absolutely no amount of effort could dislodge that horse, and all along the course of my adventure, every time I ran up or down that trail, there it was. I waved hello to it each time and shook my head as I ran past. And that’s all I did afterwards; ran. In Oblivion, I could ride my horse anywhere, even into the water (if I felt like drowning it and having to buy a new one at a local stable).

Now, you might think that with eveything I’ve just spouted off on, there were no redeeming features. Wrong. For all of its faults, the game was much more stable than Oblivion was for me. I never had any problems with Two Worlds freezing up on me like I had with Oblivion, and with Oblivion, there were quests I wasn’t allowed to finish because of glitches. The quests I couldn’t complete were different for each character I played, but it was frustrating not to be able to finish everything in Oblivion without being cut off in some way. Not so with Two Worlds. If you pick up a job from somewhere, as long as you can figure out how to work it up, you can do so with no hassle.

Story-3 Stars

The story for Two Worlds is interesting. Apparently, 300 years ago, the god of the orcs, Aziraal, fell in battle and was entombed in a hidden place. Now, three centuries later the dwarves, in their underground mining escapades, have uncovered his final resting place, and whipped the orcs up into a religious fervor. They want their god’s body and, because nobody’s willng to give it to them, are willing to go to war for it. You play a bounty hunter who’s just passing through the area with his sister. Your sister is ill and you stop for the night at this abandoned farmhouse, only to wake up in the morning to discover she’s been kidnapped by a group of people wanting to resurrect Aziraal for their own purposes. Lo and behold, you and your sister are wound up in a prophecy involving the dead god, and she’s been taken to force you to comply with the bad boy’s demands. Following up on some leads, you enter a musty old temple…

It takes a good story to keep me hooked on a game. This one had promise, but I never felt it was implemented very well. I found out through a third party site why the orcs were all stirred up, but it was never explained during the course of your adventure. All I knew was that the orcs were mad at everyone and ready to kill them all to get Aziraal back. The only interaction I had with them was to kill them, aside from this one conversation with an orc called White Head who wanted an honorable confrontation with an army captain who’d been busy hunting him down. I set up the meet for them and White Head’s reaction was basically ‘Thanks, you’re honorable too. Now stay out of my way!’. Other than that, every time I encountered a group of orcs, it was “Have at thee!!” and away we went. Same with the dwarves. No explanation as to what they were doing to remedy the situation they caused. Just, if they saw you, “Ahh… Tall person. Kill him!” The whole crux of the game’s theme panned down to doing what it took to recover your sister and not wanting to be wound up in any damned old prophecy anyway. Everything else felt incidental. Maybe this story was simply meant as a jump start to the sequel that’s coming out (Two Worlds: The Temptation), but I felt it could have been smoother in its flow.

Sound-4 Stars

The sound in Two Worlds is alright. The music adapts to the situation and the area you find yourself in, becoming more frenetic when you come upon a fierce opponent and more gloomy and foreboding in the underground areas. It switches to an Asian flavor when you travel to the city of Ashos in the bamboo jungle and has a Middle-Eastern flair to it out in the desert (easily my favorite soundtracks of the game). In the haunted, undead areas, the music became quite gothic.

The voice acting could have used a lot of polish. I understand that this game is fantasy-based, but the archaic dialogue felt out of place. especially when you hear “I prithee, methinks.” in an American accent. Granted, the actors tried, but didn’t quite pull off what they set out to do. Maybe some big-name actors might have helped with this issue. Who knows?

Graphics-3 Stars

The graphics, for the most part, were a little rough. The framerate slowed downed noticeably when there was a lot of clutter on the screen. The worst part was when I was in the desert. The sunlight reflecting off the sand was so prevalent and bright that it made my eyes water and often made me miss something coming up to attack me. The sunlight would quite literally white out the screen. Other than that, the draw distance was fairly good, in that you could see objects all the way to the horizon. Still, there are no bloom effects or anti-aliasing to smooth out rough edges. You can tell the visuals for what they are: graphical representations.

The game makes use of the Aegia physics engine, which is a decent one, but it only seemed to be implemented on the smaller creatures. Those, like bandits or groms, would fall down dead in believable ways. If I killed an ogre or a cyclops or a demon (huge suckers), they always did the same clutching of their chests, staggering around and then falling on their backs. A lot of times, they would clip into a rock or a wall far enough to where I couldn’t loot the corpse.

Didn’t have time to finish. More to follow.

Replay-3 Stars

Overall-3 Stars

3 Stars Great game with technical flaws
If anyone involved in the game industry ever reads this:

DELAY THE GAME

If by releasing the game early, you think it will still be a success with these kind of flaws, you are wrong. This is blatantly clear in the population of the servers of this game. There are broken skills, and even one that isnt used (unhorse). There are no mounted enemies in single player. I have seen a maximum of one horse per multiplayer map, though i have certainly not played them all. It feels like a very long demo. Oddly, i did not like the demo..

DO NOT MIS-ADVERTISE YOUR GAME

For a reviewer to call it an (X) killer, its one thing. To repeat that on your own game box is a terrible marketing choice. Instead of focusing simply on two worlds as a game, gamers will automically be seeing it as a comparison. They claimed many things to be in the game, that simply were not. Even on the box of the game, it claims one of the mount types to be a “lizard creature.” The closest is a skeleton-like horse. The box claims no load times between indoors and outdoors. How this is done is through a series of smaller loads during gameplay. I will note it has yet to load during combat (that i have noticed).

I just felt i needed to take two stars off for these issues. You cant put out a finished product that is in this stage of development!

What happened to this game is that they marketed their ideal two worlds game as the final product. They either were not realistic about their goals, or they did not have enough time to realize them. Judging by the detail and promise of the “beta,” my guess is the latter, which is inexcusable.

I will not do a pro/con analysis, as “The Lazer Viking” did this very well. I am just a bit harsher about the technical issues!

With all that being said, i absolutely love this game! I would call it an open-world dungeon crawler. I just cant put it down, there is a definite “grinding” aspect to it, especially multiplayer. The levels are spaced relatively well, but it does take a while to get 50+. There is no relevant level cap. This aspect of gameplay does remind me of World at Warcraft, which i saw another reviewer allude to, but i would never compare the two games. I definitely would not say if you like one, you will like the other.

In my mind, the dungeon crawler aspect includes many different items such as weapons, armor, rings, gems, minerals, plants, and spell cards. The armor and rings can be stacked for more powerful items, and the gems minerals, and plants can be used in alchemy for enchantment of weapons/armor, as well as permanent stat building. The spell cards are stackable as too, with added booster cards to modify the spells (such as “mana saver”). The alchemy system is very deep, and that will only appeal to some. With some recipes you can “level up” your stats through alchemy, permanently and temporarily. With others, you create enchantments and some items (bombs and traps). I would suggest looking online for more info on the system.

Yes, the speech is terrible, but i found it extremely entertaining. It had me laughing constantly. The way some things are said had to be intentionally subtle humor. Well, maybe not, but i certainly found it funny!

I did find the combat engaging. The gameplay leads you to mash the right trigger, but if you tap the right trigger two/three times in a row, then do it again starting ~2 swings in, you will do more damage over time. If you tap it four times, you will take longer to recover from the last swing. There is skill involved, but its vague. There is no block, but with a back-jump, it creates a much more aggressive combat. I dont care about having a block, i actually enjoyed the faster pace. I would have definitely liked to see an active parry though..

There really is an excellent core game here, the problem is the delivery. For me, this is not as big of a problem as it sounds. For others, it will make or break the game. My biggest issue is with the fact that 90% of the problems could have been fixed with more time.

Basically, if you like tinkering with armor, and learning an expansive alchemy system (get your skill to 10 before you even mess with it), you just might like this game. You can even open a command prompt (RB+LB+A) where you can spawn ALL items in the game (disables achievements for that save). You can adjust grass length, shadow detail, water reflections, etc. You can also create entire towns, and NPCs. You can not interact with creates buildings or NPCs though. This feature utilize some basic code, and is NOT an official “creation mode.” I would not touch this feature without looking it up online, and feel confident about putting in code into a game. For a someone like me, this is a game in and of itself. This mode does not work on multiplayer, for obvious reasons!

ill just finish with how i ended my Oblivion review, with a few edits where applicable;

“I think when it comes down to it, people just like different games. The best way to put it is with an analogy. If you like cars that look pretty, with amazing paint jobs, great lines, big rims, but dont do anything when you step on the gas, you probably will not like this game. If you would like a “sleeper” that no one would look twice at.. until you hit the throttle, you will probably like this game.”

Obviously, its an ANALOGY, so i wouldnt use the quote to determine whether you will buy this game.

As with –ALL– games, rent before you buy!!!!

3 Stars Ehh… It’s “ok”
I picked this up in the bargain bin of a store for under $14. Never heard of it, looked semi-interesting. I figured I’d give it a shot.

Well, it’s “ok”. The bar is raised pretty high for these third person type games (by gears of war, star wars the force unleashed, etc.) and this game, although it looks nice enough, unfortunately just does not look or play as nice as the other games I have played.

Also, there is an awful lot of dialog which tends to get boring very quickly. The acting is sub-par, even for a video game. The animation in the movies is also pretty bad (I think the game action actually looks BETTER than the movies.)

I also find it cumbersome in that you need to walk up to characters, talk to them, and “figure out” what to do next.

All in all, I’ll probably spend some more time with this game – but most likely will not finish it.

If you are a fan of the genre, and if you can pick this up on the cheap (say, in a bargain bin) then maybe it’s for you. I wouldn’t spend the full price on this.

3 Stars Eh..
This game was not at all what I had hoped for..

The learning curve was ridiculous..

The graphics are high PS2 range at best..

The gameplay/controls would NOT be easy to get used to at all if you haven’t played a game like this before..

And the storyline is mediocre at best..

Get this game only if you have A LOT of time to kill.. Because it’s going to take a while just to get used to it, then to get into it, and even longer to painfully drudge through the whole thing..

2 Stars I hate LAG!!
Overall, its an ok RPG set in the clasic first person style, but lacking in custom charactors, the storyline is rather weak, and to be honest, both endings are rather unfulfilling. No matter the difficulty that you set it at, (I completed all three) there is really very little in the way of a challenge. A simple dodge will allow you, as even the weakest of characters, to take on and destroy anything in the game. Also, there is a complete lack of polish on this game. The graphics are “ok”. I would not really say there are any scenes within that are breathtaking. Also, the game is not really set up to allow for smooth gameplay. Its bad when I can swing a sword and have time to drink a soda before it hits. For anyone who is looking for a good RPG to see an amazing story and be blown away by the graphics and settings, I would highly reccomend that you look elsewhere. This is certainly not in the same league as “Oblivion” or “Morrowind”. All in all, I can honestly say that I was not impressed at all. Oh, and completion time for all sidequests and primary storyline is a whopping 19 hours. I believe I spent 65 on “Morrowind”. So the game is rather short. There really arent any truely redeaming things that this game has to offer.

Buy/More Info

Elder Scrolls IV Oblivion Collectors Edition for Xbox 360

November 16th, 2009 Xbox Reviews No comments

Elder Scrolls IV Oblivion Collectors Edition for Xbox 360




Elder Scrolls IV: Oblivion is the most richly detailed and vibrant game-world ever created. This new chapter uses next-generation technologies to create a fully immersive gaming adventure. After the mysterious and untimely death of the Emperor, the throne of Tamriel lies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land. To end this growing darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel. Special Collector’s Edition includes: Pocket Guide to the Empire, Making of Oblivion Documentary and Septim Gold Coin. Next-generation graphics for lifelike towns, dungeons, and the most realistic forests ever created in a game — optimized for high-definition TVs

User Ratings and Reviews

5 Stars Great game and price
I bought this game for my boyfriend, but I enjoy playing it as well. There is a little something for everyone. I had to get it when I saw it on Amazon for such a low price and it arrived in excellent condition.

4 Stars Good but it could’ve been better
the overall rating of this game is very good but, it could’ve been better, if you’ve played the elder scrolls before you will surely know what I’m talking about. You don’t have levitation!!!! that’s a no go!!!! fast travel makes the game short!!! there’s only few cities that you can discover and go around, you get older quick and few other stuff. The game is very good but not how I expected, if morrowind had xbox 360 I would rather play morrowind!!

5 Stars Incredible..
This game is a masterpiece. Between my other favorite game (Mafia, PC) this game comes right next to it. Well worth $60 for a game that never ends. Everything about this game was perfectly developed and thought out. Im praying they make another Elder Scrolls. Id be all over it, period.

5 Stars Forget about reality…
…because life as you know it will be replaced by this mammoth of a game. It’s seriously one of the largest games ever conceived. Also, it happens to be one of the best which is why so many months will be dumped into exploring this masterpiece. This the limited edition of the game which is one of the nicest collections I’ve seen in gaming releases. A cool, thick outer sleeve encases a “lord of the rings” book-style disc holder. It’s done nicely to look like an ancient relic. Beyond a game disc lies a bonus disc with a documentary and other goodies. In the sleeve on the right side hides the regular instruction manual and fold-out paper map. The left sleeve contents are more interesting…a pocket guide to the empire which has a pseudo-leather cover. If that isn’t awesome enough…no lie, a real metal coin (septim) made to the specifications of the in-game coin or septim. REAL METAL!!! I tried as hard as I could to bend/ brake it!
So, on to the game. It’s amazing. It’s not without flaws but with so many pros …they kinda negate the cons. So, I’ll get those outta the way.
Cons*
Glitchy!!! There are sooooo many glitches in this game. I haven’t encountered any that crash the game but you might get angry when a random situation causes an unheard of glitch that makes you have to load your last save up. Hint: save often! Combating this complaint of glitches is the fact that this game is MASSIVE. Not just in scale but in amount of quests and options and customization. It gets ridiculous at points. Just the way it should be. Never too many options.
The only other con I could conjure sounds like whining in hindsight. There are some fine-tuning issues that I won’t even elaborate on cuz its embarrassing and proves me to way more of nerd that I even want to admit to being.
The pros*
Everything else. Seriously. Music. Graphics. Gameplay and mechanics. The mood and plots for the quests are unbelievable. I still can’t believe how much they into this game. The fact that almost every interaction was preconceived is astounding. Simply put – if you don’t already own this game go buy it. Now. I can’t say enough good things about this game. I could go on & on for hours but if you’ll excuse me, I need to get back to playing it.
p.s. No joke. I’m loading my game up right now.

5 Stars Best Game Ever.
This is the best game ever period. The extra’s with the collectors editions are great, the pocket guide similar to the Baulders gate one is very well made and detailed with tons of information. The bonus disc and “Septium coin” are great additions to the package. A perfect 10/10.

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The Elder Scrolls IV Shivering Isles

September 15th, 2009 Xbox Reviews No comments

The Elder Scrolls IV Shivering Isles




With the Elder Scrolls IV: The Shivering Isles for the Xbox 360, you’ll open up new areas in the world of Oblivion so you can continue playing with your existing save game/character, or create an all new character just to explore the new content. Within the Realm of Sheogorath, players can explore the two extreme sides of the god’s madness — the sublimely creative and the completely psychotic. Something is happening to the Shivering Isles and Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction. Do you have the strength to survive his trials, tame a realm fraught with paranoia and despair, and wear the mantle of a God? ESRB Rated M for Mature

User Ratings and Reviews

4 Stars An occasionally annoying distraction from the main game
I got this expansion as part of the Game of the Year edition of Oblivion. I was highly skeptical of what I saw as basically a completely different reality world opposite of Cyrodill, and as such I put it off for maybe a year before deciding to enter with my new character.

Please note that I am an obsessive-compulsive person, with a sick need for organization, decisiveness, and something else I forgot.

As such, imagine how horribly I’d be set off upon discovering that you can apparently enter NOT two different worlds, but two different versions of the SAME world; Mania and Dementia. This set me off big-time because you can pretty much only enter it once, unless you want to fast-travel back to the gate just to re-enter. What makes it worse is that I see absolutely no difference between the two upon entering, making me wonder what the hell is the purpose of lying to us by making it seem like two separate worlds, when really the northern part is all Mania, and the southern part is all Dementia.

While it was a novel idea to have everyone be either arrogant or insane, but this idea’s brilliance never left the paper it was written on as everyone, as in the base game, is STILL only voiced by the same three or four voice actors, all doing as spectacularly lazy a job as they did in the base game. So instead of hearing something that brings memories of Heath Ledger’s Joker or Jack Nicholson’s Jack Torrance, you get a decidedly lazy-sounding voice actor reading gibbering nonsense off a script with only a slight hint of understanding that they are supposed to be playing a crazy person, and not just recording Line 4,056 out of 11,100.

That slight hint immediately gets vanquished if you have the Game of the Year edition, or the other expansion pack, and you ask them about Anvil, in which they suddenly go from insane to sane, to repeat to you the same pre-recorded line about hearing about the butcher of the Anvil priests and the prophet of doom—despite the realm of the Shivering Isles being like a completely different dimension from Cyrodill, where people supposedly never really venture out, and very few Cyrodill people venture in.

Then the Prince of the realm, despite the energy and enthusiasm of his voice actor, was very poorly written. He immediately starts at a level of “I’M CRAZY YAAAAAAAAAAAAAAAAAAAAAAAA~!” and never once comes down from that level of such upfront and bluntly beating-over-the-head “weirdness” that he never once comes off as crazy, but just as someone trying much too hard to seem crazy, and utterly failing to elicit more than just a “well, he’s weird” reaction. Subtlty is completely ejected from this role, as clearly whoever wrote the character did absolutely no research on mental illnesses, and never saw movies like “The Shining” or “One Flew Over the Cookoo’s Nest” or “12 Monkeys”. They just went straight for shock value, and as many references to playing with the player’s intestines as possible.

The world itself looks new and original and weird, but the Dementia part, once you get past the giant mushrooms and craggly trees, you realize it looks like a putrid dump. The city of Crucible can best be described as “rotting garbage crafted into shapes”, as everything is a shade of gray and garbage-green as to be more at home in Fallout 3 (also by Bethesda) or a Russian warzone in Call of Duty 4. It’s such an unpleasant appearance that it nearly drove me mad for a few minutes.

The Duchess of Dementia made me do a quest called “Conspiracy” in which I had to torture random denizens of Crucible to find evidence of a fake conspiracy because she’s a paranoid idiot who becomes sane long enough to tell me I should visit Anvil for more information on the Prophet. I spent an entire in-game day hunting down people and torturing them numerous times just to get somethign other than “I don’t know anything!” and I grew so utterly insane I began torturing people endlessly for no reason other than I began to hate all of them with their stiff, poorly-acted voices, and I became immensely angry upon discovering (with the help of an online walkthrough) that the very first person I had tortured (and apparently let off too early) was the only one who could advance the quest by giving me some information.

I lost it, broke into houses, stole stuff, beat people up on the streets, killed several guards, and eventually died and had to re-load to my last save.

On the other spectrum, Bliss is much more pleasant, and Mania has pretty fireflies that drop sprinkly lights from them as they fly, and not all the people are piss-poor caricatures of insanity.

On the whole, the expansion pack is little more than more of the same as you get in the main game’s quests, with the only real “new” things being new enemies, new weapons/armor/items, and a new landscape. Everything else is pretty much exactly the same.

Worth 30 more hours for 30 dollars? No. Though definitely worth picking up free when included with the Game of the Year edition of Oblivion.

5 Stars This is a great add-on to Oblivion
The Elder Scrolls IV Oblivion is my favorite game, and The Shivering Isles add-on is a must have to add additional quests and content. I would highly recommend this add-on for game enthusiasts. Another great add-on for this game is Knights of the Nine.

4 Stars A good expansion back
I loved oblivion besides everything bad about it so I had to get the expansion. The world created is beautiful like always. This expansion will add a pleasurable experience that you will remember.

5 Stars Sheogorath is hilarious!
The Shivering Isles creates a new world for you to explore, with new monsters, new ingredients to try out at alchemy, a schizophrenic world to explore, and as part of the storyline you’ll get a cool two-in-one sword, the Dawnfang/Duskfang. Plus the character of Sheogorath, the Prince of the realm, is what was missing in Oblivion proper: a fun and engaging NPC with bucketloads of personality! The only NPC worth mentioning in Oblivion was the emperor (Patrick Stewart); all the other NPCs were flat and boring. Bethesda apparently read my mind and crafted a delightfully deranged character with the accent to match.

And the whole ironic storyline, in which you fight to defend madness against the encroaching forces of order, is wonderfully and hilariously sarcastic. I have to admit, after playing Oblivion for 200 plus hours, the game was starting to feel stagnant, and installing this expansion pack was the perfect swift kick to my rear end that I needed.

Bethesda has also done a great job designing the look of the environment itself; when you’re in the Mania half of the world, the environment is full of splashy, vibrant colors, like you’re high or something (is it a coincidence there are so many mushrooms around?). And in Dementia, the world is appropriately bleak, with nothing but browns and grays and blacks, with dead, twisted trees and swamps. It reminded me of being in an asylum or something (well, an outdoor asylum).

The Shivering Isles is a great expansion to a great game. Definitely worth your money.

4 Stars Great add on to the game
I recommend this game as an add on to Oblivion. Takes a bit longer to load every game now due to the add on but that is minor compared to the game time it takes to play the complete game.

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