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MotoGP 08

October 7th, 2009 Xbox Reviews No comments

MotoGP 08




Experience all the thrills and excitement of the premier motorcycle racing championship with the only official game of the MotoGP series. Race as one of the legends or race as yourself. MotoGP 08 is packed with all the tracks, riders and motorcycles from the 2008 racing season. MotoGP is the world’s premier motorcycling championship consisting of 18 Grand Prix races hosted around the globe. It features top motorcycle manufacturers such as Honda, Yamaha, Suzuki, Ducati, Kawasaki, K and Aprilia, who provide machinery for the world’s best riders, including reigning World Champion Casey Stoner from Australia, American Nicky Hayden, Italy’s Valentino Rossi, and Spain’s Dani Pedrosa. The 2008 line up also includes Japan’s Shinya Nakano, plus newcomers for the new season, such as 250cc World Champion Jorge Lorenzo and last year’s World Superbike Champion, James Toseland, from the UK.

User Ratings and Reviews

1 Star Just bad
This game is as half **ed an effort that a game can be. You can’t save setups (not that there even are any usable available), you can’t save replays, the AI is awful, no damage modelling of any kind (not even tyre wear), the bike physics are mediocre at best (brakes for example are worthless). Oh and the online crashes regularly.

Graphics are ok and there are all 3 classes, but that’s all that is good about his game.

4 Stars Good Game
This version of the MotoGP series made by Capcom for the first time on the Xbox 360 is a good installment. Easy to pickup and get into and have a great time. You get to race as the 125, 250cc, and the MotoGP series which is new to the series. Graphics are good, controls are tight, the online could more interactive as there arent that many people playing this on Xbox Live.

4 Stars MotoGP from the new guys
*now with %100 more 125cc and 250cc*

First off, let me just say that this game is in no way related to THQ/Climax’s version from the previous year. So, if you’re expecting to powerslide around every corner and hate using brakes, turn around right now. Now it’s Capcom/Milestone’s turn. (for the next 4-5 years, apparently) The latter of whom actually aren’t new to 2 wheels just to next-gen consoles and MotoGP games, but date all the way back to EA’s SBK 2000.

The first thing you’ll do when you first pop in the game is the tutorial, (that can be skipped) which simply puts you in a quick race while giving you advice for every thing you’re doing wrong and, ultimately, recommends one of three handling models – arcade, advanced, sim. ‘Arcade’ is designed for people who have never touched a bike game or don’t know the difference between MotoGP and Motocross. The only time you’ll fall is when you slam into another rider or wall at a reasonably high speed and you can brake very late into corners. In ’sim’ expect to fall a lot. Braking and turning at the same time will reduce your cornering ability or cause you to loose your front end. Heavy throttle on corner exit will cause your front end to lift maybe adding in a wobble or the rear will slip out and, eventually, you could drop your bike. ‘Advanced’ is a nice compromise between the two. Overall the handling feels much more realistic than the previous versions, Braking skills and careful throttle control are required to be competitive. It should be noted also that most modes allow you to change opponent difficulty separately if you still have trouble with the handling model.

Game modes include, quick race, custom championship, time trial, challenge, online, and career which is where the meat of the game occurs. You start off as a rookie in 125cc and can only join the lower tier of teams. Through the course of five seasons, you’ll earn bike upgrades and points as you race which allow you to change to a better team or move up through the ranks all the way to the GP class. Online allows up to 12 others to compete and has only minor lag issues, though has little in the way of features. You can’t change bike setups, only features single races – no points tallying championship, lap times can only be set here – nowhere in single player, and apparently PS3 has no voice chat.

Graphics, for the most part, are good, nothing mind-blowing, but get the job done. The tracks themselves are lacking in atmosphere and animation (no wavy flags, cardboard people, etc.) and objects in the distance are simply a wall of textured trees or hills rather than being an actual model. However, the rider/bikes look great and animate nicely, (feet shift gears, fingers reach for clutch or front brake) which is what you’ll mainly notice anyway. Thanks to this, replays look fantastic. Frame rate is solid even with 35 other riders around in 125’s. Bike sounds are decent though a bit muted. They sound like what you might hear in the on-board shots in televised races but lower, so if you like to use 3rd-person cameras or watch replays you may be disappointed in this regard.

Overall, despite it’s shortcomings and lack of polish, I still highly recommend this game especially if you’re a fan of the sport or bikes in general. (It’s not like you have a lot to choose from anyway) Once you get over the initial shock of transition from last years version and less than stellar online portion what you’ll find is an enjoyable single player game that’s a little bit closer to the real thing.

*points of note I forgot to mention that may break the game for some*

-Throttle/front brake not mappable to right stick on Xbox360, but is possible on PC and possibly PS3.

-Only rumbles when you drive off track, not under accelerating/braking, which makes the awesome on-board view much harder to manage if you’re trying to push the limits of the bike.

-Regarding leaderboards, fastest times are only uploaded in ranked matches which only allow a single race before returning to the lobby, thus is played by nobody.

-AI is pretty good against itself, but tends to ignore you and your racing line.

-(really nitpicking here but the point has been raised by others) it’s impossible to lock rear wheels even in sim, has semi-auto rider movement where the rider automatically sits up or tucks but can be overridden by the player, overly sensitive throttle modulation where the rear end may sometimes slide abruptly even if you think you’re applying a constant, and even acceleration.

-PS3 has now received a patch for voice chat but only in lobbies, not in-race.

Buy/More Info

Review / Resident Evil 5 Versus Mode (Xbox 360)

May 3rd, 2009 Xbox Reviews No comments
There once was this mode in Resident Evil 5 called Mercenaries where one or two players could go through a number of maps killing as many enemies as possible within a certain period of time. The goal of Mercenaries was to get a super high score which would unlock more stages and new characters at the same time. Capcom then thought it would be just grand if it could use this mode in a competitive way and charge 400 ($5) MS points for it. From this idea Versus mode was born. This 300KB add

OzBoxLive TV – Street Fighter IV Review

May 3rd, 2009 Xbox Reviews No comments
To celebrate the release of the awesome new update that introduces the new Championship Mode and Replay Download Functionality - Manly Sey and Jason (from Level 3 ) sit down to discuss Street Fighter IV . They cover the Story, Gameplay, Graphics, Sound and Key Features and end with an overall score. Thanks to the guys at CAPCOM we have a copy of Street Fighter IV to give away. If you would like to WIN this game and a lot more goodies simply tell us… Who your favorite character

Review: Resident Evil 5 (Xbox 360)

March 26th, 2009 Xbox Reviews No comments
Whenever a conversation on videogame genres veers towards survival horror, one name invariably jumps to everyone’s mind: the Resident Evil series. For more than a decade, Resident Evil has been getting us to wet our pants with embarrassing frequency. Even after taking a surprisingly action oriented approach with the fourth game in the series, Capcom still managed to get us to soil our pants again. However, is Resident Evil ’s first foray into hi-definition going to make us buy a new pair of

Zadzooks: Resident Evil 5 review (The Washington Times)

March 25th, 2009 Xbox Reviews No comments
Review of Resident Evil 5, a video game for the Xbox 360 and PlayStation 3 from Capcom.