A New Generation of Tales Unfold
A power struggle begins in a civilization dependant on an ancient technology, the blastia, and the Empire that controls it. The fates of two friends traveling separate paths intertwine in an epic adventure that threatens the existence of all. Tales of Vesperia marks the first Tales RPG release in high-def with detail and graphics never before seen in the series. Now, real-time battles are more exciting than ever with over limits, the ability to unleash fatal strikes, combinations and burst artes. The next evolution of the revered role-playing series comes to the Xbox 360.
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Key Features
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![]() Characters designed by famous manga artist, Kosuke Fujishima View larger image ![]() A classic series returns. View larger image |
User Ratings and Reviews
4 Stars Tales of Vesperia Amazing with Some Hitches
Firstly, let me say, this game was amazing relative to any RPGs currently available on the market. The battle system is engaging (although somewhat a button masher) and the character development is believable. Even the interactions between characters seems realistic and you slowly begin to see character relations evolve as the story progresses (few very of the RPGs on the market have believable character progression from what I’ve seen so this is impressive).
Story:
The story begins with the main character Yuri Lowell who lives in the Lower Quarter who, by chance, is sent out on the world. I’m not going to spoil anything regarding the story but as the story progresses you slowly will see how Yuri’s own problem slowly becomes less of an issue as he uncovers greater issues. There are hardly any moments in the story when you have no idea what’s going on and each piece of the story leads you to the next seamlessly. However, the story often has moments where, even at the end of the game, you’re confused just to what had occurred. There are a lot of times where loose ends are not tied up and it just is confusing as to the purpose of the story in regards to that because of it. Without spoiling anything, also, the story does get better as it goes on but the end was somewhat anti-climatic and I had not expected it to end as it did. Regardless, the story, even as it is, was engaging and fun to play through.
Battle System:
The battle system in the game is very similar to any other Tales game but this time in 3d space. Tales games generally have side scrolling battle arenas where you instantly are placed in once you encounter an enemy on the map. In these battle arenas you use your skills button or your attack buttons to fight the enemy while other characters in your party automatically use their own abilities. In Vesperia you have to pay attention to the whole arena because often your healer will be attacked while you’re fighting up front so you have to force yourself to run over to the attacker to protect them. This adds a bit of difficulty to the old system.
Voice Acting:
Voice acting in Vesperia was well delivered and very few times do the lines sound out of place, with the wrong emotion, or not as part of the environment. Oddly enough there is a mix of some lines having voice acting while others not. For the most part key scenes do have voice acting, however.
Creation System:
In towns you can use items found through monster fighting and on the world map to create new items. An example of this would be to take your old weapon plus some other ingredients to make a weapon + with higher attributes and skills often more so than what you’d find in the store. Some items can only be found through the synthesis so it’s imperative to play around with it. Luckily the game tutorial system does a pretty strong job of teaching the use of this system so you’ll pick it up quickly.
Linear:
The game is, for the most part, fairly linear. In dungeons there is only one path to get to your destinations and even after you have a mode of transportation you find that it’s unlikely you can really explore more. To give it credit though you are able to reach areas with higher level enemies quickly you just will find yourself spending a lot of time searching for these areas because you don’t have many other choices. Towns are also fairly small and while the backgrounds often show big cities you are limited to the areas you can explore. Often there is just the item shop, the inn, and one or two places to enter although this isn’t necessarily bad if you consider the other extreme where you search forever in a town you only spend 10 minutes in anyhow.
Exposition:
A lot of the story is done through exposition and while you often know your next step you may feel like you’re being force fed a lot of the info. I liked the level of exposition because I often would leave my game for periods at a time so it got me caught up with the story but I can see it annoying people who would play the game non-stop through the story.
Getting Around (Confusing):
The only real annoyance I found was more toward the end of the game. While in the beginning the linear environment forced you to go a certain path at the end of the game (when you can fly) you’re told to goto certain areas on certain continents as if you’d have any idea where these places are. Given I don’t have a giant map of the game world this left me confused for awhile. It should be noted that there is a way when flying around to find the game map (I think it was the select key) so you can sort through each area to find the destination (or so) where you wanted to get to continent wise but it’s not very intuitive. Given there are so many continents in the game and everything has a fairly unique name you may get confused as well.
In general, I thought this game was much better than the other Tales I’ve played and has a story that is both exciting and interesting with plenty of character interaction to keep you interested in continuing on. Toward the end of the story the game begins to get more confusing with aspects of the story not fully explained and a somewhat anti-climatic ending (although exciting none the less) but in general you’ll be driven to play more. Definitely one of the few RPG games for the XBox 360 to add to your collection.
5 Stars The most dramatic improvement in the Tales series in a long time.
I’ve been a longtime fan of the Tales series, and while it hasn’t always made improvements, the series has steadily evolved. What Tales of Vesperia introduces is something that the series has always lacked: a deep element of customization.
Vesperia’s new skill system allows players to choose from well over a hundred skills that grant everything from plain stat boosts to new features that dramatically alter the gameplay. Players can focus on adding skills that enhance particular aspects of the battle system they enjoy, and customize each character to their liking. The most interesting skills though are unique to each character, and serve to differentiate the cast more than any other game in the series. While one character is specialized in utilizing powerful charged attacks, another is specialized in lengthy aerial combos. No character feels like an inferior version of another character, because each character plays completely differently.
Vesperia’s new skill system is an excellent addition to the series that already has the greatest battle system in an Action-RPG. Throw in an unusually strong pair of heroes, and you have the makings of the best RPG on the 360.
2 Stars Complete garbage, do not play this game
After beating Tales of Symphonia atleast 5 times back on the GC, I was exciting to see the newest game in the franchise to arrive on the 360, however it turned out to be one of the worst games that I have ever played
The story starts out with poor 21 year-old named Yuri who lives in the lower quarter of the capital of the empire and one day, someone steals a blue rock (known as blastia which is the pinnicle of technology and a way of life for people) and takes off with it, howver due to removing it, it causes all of the water to go everywhere and flood the lower quarter. Yuri decides to go after said thief with his ragtag team that meets along the way which include a princess, his dog, a 12 year old orphan, a perverted old spy, and a half naked spear weilding elf dragoon.
The main problem with this game is the lack of story, because quite frankly, there is none. You spend 1/3 of the game trying to recover the afermentioned rock, and then the story changes drastically another 3-4 times that follows the same pattern (something major happens, everyone leaves for a while, everyone meets back up, etc.) And the ending is one of the worst, most complete garbage excuses for a game that I have ever seen.
On your first playthrough, it’ll take you
5 Stars A New Tales for the Xbox 360
Tales of Vesperia is the newest Tales game in Bandai-Namco’s long running series of action RPGs. Though the series have a strong following in Japan, causing the Xbox 360 to nearly sell out when Tales of Vesperia got released, the games are not as popular overseas. As such, previous entries in the series have gotten shoddy localization efforts with cut voice acting and added glitches/bugs. However, as the latest game in the series, Tales of Vesperia received high production values during localization with a great translation, good voice acting, and best of all, voiced skits! Continue reading for a detailed review on the game’s gameplay, story, and more.
Gameplay: 9/10
Tales of Vesperia plays quite similarly to the previous major console Tales game, Tales of the Abyss. The Free Run ability returns that allows players to control their characters on a 3D battlefield to circle around enemies, dodge attacks, and dish out attacks on enemies. A battle can have up to four characters on the battlefield at a time, where each can be controlled by a separate human player, granted there are four Xbox 360 controllers available, or have some characters controlled by computer AI. The AI is pretty good and players can give commands to AI controlled characters via menus. The battle system is like a fighting game where players can attack enemies in real time on a 3D battlefield. Attacks called artes that consume TP can be assigned to different button combinations that can be executed in a certain order to perform combos. There is now a noticeable, yet not distracting, border around the battlefield to indicate the area where the player can move about. This is actually an improvement over Tales of the Abyss where players are unaware of the invisible borders of the battlefield until he/she reaches them. There are seven playable characters in Tales of Vesperia, each with different fighting styles and abilities including a swordsman, a healer, a heavy hitter, a mage, an archer, and a spear user who specializes in several aerial combos. There is also now a dog character named Repede, a first in the series, who is a fast attacker. Players can choose whoever they desire to play as.
Some new additions are added to the battle system. In Tales of Vesperia, there is now a feature called an Encounter Link that allows different groups of monsters to enter a battle if the player runs into different groups of them at the same time. This causes more monsters to be in a battle rather than if the player only ran into one group. There are also a new feature called Fatal Strikes that can deal massive damage based on the player’s correct use of artes and reflexes. Overlimit level is also back in Tales of Vesperia and like in Tales of the Abyss, is visible as another bar, allowing players to know when they are capable of using one to their advantage. Overlimit allows players to perform powerful Burst Artes and Mystic Artes.
Players can also partake in Secret Missions that are special conditions that, if met, will reward players. These special conditions usually involve performing certain tasks in specific battles such as boss battles. They are actually quite easy to miss and the use of a guide may be necessary if players desire to complete them all.
Graphics: 9/10
Tales of Vesperia uses beautiful cel-shaded graphics that rival other Xbox 360 games such as Eternal Sonata. The characters sport a slight chibi look, but that is to be expected since all of the Tales games have such a style. Characters in battle are fluid with many different animations for their many different attacks. There are also quite a few anime cutscenes spread throughout the game. These are wonderful on their own right, but are hardly necessary since the in-game graphics practically look like an anime anyways. Fighting in cutscenes outside of battles are a little stiff, but are better than many of the previous entries in the Tales series. Characters each have their own distinct looks and players can collect costumes for the playable cast that changes their apparel during exploration, battles, and in-game cutscenes. A new addition to the series is the capability to decorate characters with accessories that also show up during exploration, battles, and in-game cutscenes. These accessories include stuff like sunglasses, bunny ears, hats, etc. As with previous Tales games, equipping different weapons on characters will appear in battles and in-game cutscenes.
Story/Characters: 9/10
Tales of Vesperia follows a typical story of the JRPG genre. However, the best part of the story is the colorful fictional world that is presented to the players–a world filled with dangerous monsters and cities protected from the outside with barriers powered by Blastia. Several elements are presented to the player including topics such as Blastia, aer, etc. that help paint a colorful and believable fictional world by backing up topics such as magic with fictional scientific theories and laws.
An interesting aspect about Tales of Vesperia is the average age of the cast of characters. The characters in Tales of Vesperia are a bit older and more mature than the characters in previous entries in the series. As such, rather than having the story overly emphasizing on character growth, the characters are more experienced and have already established developed personalities. For example, right off the start, the game’s protagonist, Yuri Lowell, is a very interesting character that is mature, confident, and sarcastic, traits that set him apart from most of the previous heroes in the Tales series.
There are a total of seven playable characters with an eighth temporary one (much like Asch in Tales of the Abyss). Each character has a distinct personality and background story. The cast is probably the best part of the game as each character is given much dialogue and screen time to further allow the player to better understand the character. Much of these are revealed in skits, interesting little conversations between the characters in the party. An interesting thing to note is that the skits are all voice acted now. In previous Tales games, the skits are unvoiced and players are forced to follow the automatically scrolling text written below the characters talking, but not in Tales of Vesperia.
Sound/Music: 9/10
The voice acting in Tales of Vesperia is quite good. Of course, many of the voices should be familiar with those who frequently play JRPGs and/or watch anime. The entire playable cast has great voice acting that fit the characters’ personalities. The best thing to note about the voice acting would be the usually silent skits in the previous Tales games are now all voiced. This inclusion to the several voiced cutscenes throughout the game and battle cries adds a whole bunch of voice acting in the game.
The music is very fitting to the game. As usual with the Tales series, the music will sound similar to tracks from previous entries in the series. Battle music, especially boss battles, are intense and changes depending on who the party is battling. Outside of battles, players are still greeted with many different tracks that range from silly clown like music for humorous cutscenes, dungeon exploration music, peaceful town music, to epic tracks. Also something to note would be the theme song, Ring a Bell by Bonnie Pink. For the first time in the localized Tales series, the introduction animation has a song with vocals, and it’s pretty good too.
Overall: 9/10
Overall, Tales of Vesperia is a great game that seems to have received quite a high production localization compared to previous games in the series. Those with an Xbox 360 should buy the game to enjoy a wonderful JRPG experience. While the game doesn’t do much new, it is still fun and refines what was presented in the previous entries in the series. Tales of Vesperia is another great entry to the Tales series with a fast paced battle system, interesting story and world, and a great cast of characters. By buying the game and showing support for the Tales series’ localization, other games in the series that have came out in the past or are coming out in the future will have a better chance of getting translated as well.
5 Stars Tales of Vesperia
Graphics: I found the Cel Shaded Animisc graphics to be well done and very catchie. However I do watch alot of anime myself so look at some videos and pictures to judge if the graphics would suit you.
Story: Awesome story I have loved every previous tales game and this lived up to my expectations. 70 hours logged to beat the game and finish the story.
Content: With Titles and crafting aspect influencing costume pieces to weapons and armor the replay ability is there for at least 2 or 3 play throughs. I am currently on my 3rd and still loving the game.


























