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James Bond 007 Quantum of Solace

July 7th, 2009 Xbox Reviews No comments

James Bond 007 Quantum of Solace




Can you be the next James Bond? Coldly efficient dangerous the new Bond is the ultimate weapon in today’s ruthless world of international espionage. Blending first person shooting and third person action, Quantum of Solace puts you in control of Bond’s greatest weapon his mind. You must think like Bond and intelligently use the map and situation to your advantage. Confront enemies in a variety of ways: take them head on, fire from behind cover or sneak up silently and eliminate them with a variety of special takedown moves. Based on Quantum of Solace and Casino Royale, Quantum of Solace the Game puts you in the dangerous world of international espionage and intrigue.

User Ratings and Reviews

5 Stars The name is Bond…. James Bond
After 007 Nightfire I was wondering if there would be any other James Bond coming out later. Finally along came Quantum of Solace. As soon as I started playing I knew I was going to like it! And boy do I! The graphics are amazing for Quantum of Solace! The gunfire, explosions, voiceacting, everything about the sound is great! What is soooooo cool about Quantum of Solace is that you can hide behind almost anything and shoot from cover and heal! Activision was actually thinking about what the real James Bond would do! The only downer I see is there is no blood. Blood always makes the games more enjoyable! This is one of the best FPS shooters ever created! Any fan of James Bond or FPS will love Quantum of Solace! You won’t be disappointed!

5 Stars Just plain fun
From a technical stand point some will say it is a typical shooter. They are right. But I really liked how fun it was to play this game. In my opinion much of the game play is similar to the quality of Call of Duty or Halo. Well worth it!

3 Stars As average as a game can be.
My review is based on the X360 version.

If I paid more than $20 for this, I’d feel cheated. I knocked it out in less than 15 hours on the second hardest difficulty (Agent, I think). The graphics are above average, but some of the animations look terrible. As a fan of the two films upon which the game are based (QoS and Casino Royale), I didn’t care for the liberties taken with the plot, which I can only assume were done to make for an easier translation to the format.

The cover system works well (think R6: Vegas). The shooting mechanic feels a bit undercooked, with a few annoying glitches when trying to aim around cover. Melee combat, or “takedowns”, are pretty basic. Once I got the achievement for doing 50 of them, I didn’t bother with it again. The online gameplay is mediocre at best.

For $20 or less, I’d say “go for it”, as a quick diversion, or to score an easy ~400 achievement points. Note that several of the achievements require you to suffer through the miserable multiplayer game.

5 Stars Nerd gives it two sore thums up!
I played Call of Duty 4 and Call of Duty Modern Warfare constantly and never found any first person shooter that came close to the quality of those games – until now. I loved the N64 Goldeneye and this is as good or better. The online play is excellent.

4 Stars Best Bond game since Goldeneye 64!
The James Bond video games by EA Games were always off. I never liked any of them. This one is made by Treyarch and published by Activision. The game is a bit short, but lots of fun. Bond is back!

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Kameo Elements of Power

July 6th, 2009 Xbox Reviews No comments

Kameo Elements of Power




Kameo: Elements of Power is a larger-than-life journey full of intense combat, magnificent exploration, and innovative action. The future of the world depends on Kameo, who must capture, harness, and unleash a wide assortment of monsters to rescue three of her Elemental Ancestors and destroy the Dark Troll King who threatens the planet and its wildlife. Kameo will be granted the power to transform into incredible monsters, but they must be honed to their maximum capacity as she makes her way through a world bursting with strange life and breathtaking sights.

User Ratings and Reviews

4 Stars A charming and thoughtful adventure…
I think it’s common knowledge these days that Rareware games have often had fairly complicated and somewhat bumpy development cycles. A lot of their games have hit the skids indefinitely, but some, despite jumping platforms, generations, and enduring numerous design changes, have eventually made it onto store shelves. From Star Fox Adventures to Perfect Dark Zero, it always seems to be a five year debacle. Of course, much of this was to do with Microsoft’s purchasing Rare from Nintendo. One of the games that made it out of the stirrup was Kameo: Elements of Power, which began as a Gamecube title, moved to Xbox, and at 80% complete, finally made a quickie translation onto the Xbox 360 as the very first title released for the system. And in spite of all the instability at Rare, the game came into its own as a rather unique experience in its own right.

The story in Kameo isn’t particularly interesting. Essentially, Kameo is given the ability to turn into Elemental Warriors by her mother, Theena. But Kameo’s sister Kalus becomes jealous of her sibling’s privileges, and decides to turn evil and basically kidnap the whole family — mom included. Can anyone say psycho hose beast? There’s actually a twist towards the end of the game, but that’s the basic plot. It’s serviceable, but it’s not what keeps you playing really.

Despite hopping three platforms and two generations, the initial concept for Kameo never really changed all that much. It remained a storybook fantasy adventure in the vein of Zelda and Lord of the Rings. The game is centered around combat and exploration in a pretty equal balance, and what mixes things up and sets Kameo apart from all the other action adventure games out there is the fact that you basically play as 11 different characters. That may sound weird, but really it’s thanks to Kameo’s magical ability to morph into different “Elemental Warriors” (as they’re called) that she collects on her journeys. Everything from rolling armadillos to lava spewing fire ants, there’s really a ton of variety that adds renewing freshness to the overall gameplay experience. Kameo herself has just one attack move (a rather weak flip kick) and is otherwise limited to running and flying around and jumping. I actually found this pretty okay since it adds meaning to the fact that you are having to go around rescuing all of the creatures. Since you will depend heavily on the collectible Warriors to accomplish certain tasks, you will become well accustomed to their individual abilities, advantages, and disadvantages.

While I have stated in this review that this keeps the game dynamic and fresh, there are some issues with the Elemental Warriors themselves. Mainly the controls have some issues with intuitiveness and design. Like Deep Blue, who is a sea creature that swims underwater (the only Elemental who can actually). To make Deep Blue swim underwater, you have to hold down both left and right triggers, and then pull the left thumbstick downwards, which is fine…but it feels like you are literally controlling a squishy, heavy ball of fat because you have to constantly fight with the camera and controls to keep him pointed in the right direction. It just doesn’t feel intuitive. Others sort of have other little oddities about them, like Chilla the gorilla, who moves very slow and feels really sluggish overall. He also shoots spears and throws enemies, which is cool in concept, but in action you’re placed in a very vulnerable position where you can’t move or see anything around you while you’re in aiming mode. If a baddie comes up to you and smacks you one, you’re pretty much defenseless since you’re in the middle of targeting a throw — and that`s no good. I also dislike the fact that Rare mapped transformations to the face buttons when they should have used the D-Pad. And the bumpers aren’t utilized anywhere at all! Other than that there’s a lack of refinement that is sort of hard to put a note on, but you know it’s there because you’ve played those games like Banjo Nuts & Bolts and Star Fox Adventures, two games that had very smooth controls.

Back to the positives for a minute. Each Elemental Warrior has a number of optional upgrades that improve pre-existing abilities, aswell as add all new ones that can really come in handy when you’re in a tight spot. Everyone is going to have a different favorite out of the bunch, and while there seem to be so many to take advantage of, I think Rare did a pretty good job using the strongest of them for the meatier tasks. I’ve come to love Thermite, a red ant who carries this big lava filled ball around on his back. He’s by far the most destructive of the bunch, even after all upgrades are completed for each of your critters. Another aspect to the gameplay is the synergistic nature of the Warriors. Some cases call for two, sometimes three different creatures in order to accomplish the task at hand. This adds a nice dynamic to the game by making players learn each individual character and then time their moves and transformations during the more complicated scenarios.

As you explore, you actually collect Elemental Fruits, which function as currency for upgrading your Warriors. There are 100 to collect, and while you won’t need them all to fully upgrade your creatures, you will get an achievement for getting all of them. This is basically the game’s way of rewarding you for going off the beaten path and exploring the less obvious, and often quite hidden, areas of the game. Over the course of the game you will actually come across a lot of barriers that are only breakable or enterable by using a specific Elemental Warrior. So it provides a pretty cool incentive to make another pass through the land once you’ve completed the main quest (or inbetween if it suits your fancy).

There is much more that could be said about the gameplay, both good and bad, but fundamentally it is a solid play experience that will keep you hooked for as long as it lasts (up to 20 hours if you’re the completist type). Adding to the hours is a co-op mode that can be played over Xbox Live, which is a welcome addition if you’re looking for replay ability.

For the very first game that ever released on the Xbox 360, Kameo still puts most others to shame both technically and artistically. In typical Rare fashion, the game is very colorful, shiny, and bright with a thoughtful charm that employs a storybook atmosphere reminiscent of the classic high fantasy archetype. In Kameo, you will never be bored, because there’s just so much to look at, and each area looks totally different from the next. The Enchanted Kingdom is a sunny, bloom lit kingdom with ornate structures and the greenest individual blades of grass you’ve ever seen in a game. In contrast, if you go to Snow Top Village, you will find mountainous snowy vistas with giant trees that serve as the foundation for the small community that inhabit the area. From there you’ve got Forgotten Forest and Mountain Falls, which is a very serene, tropical village with lots of interesting eye candy to keep you exploring. But by far my favorite area from a visual standpoint is the Ogre Swamp, which is full of big trees that house little people (though it’s only inferred — you never see them). Little details like that are plentiful in Kameo, and it really makes backtracking a pleasure.

On the technical side, the water is some of the best I’ve seen in a videogame to date, and Rare used three texture layers on the scenery with a ton of normal maps. Everything is spit polished with amazing refractions, particle effects, parallax maps, and Rare’s famous vertex shading wizardry.

Of course, the game can’t be perfect in this respect, can it? Well, no, and there are a couple gripes to point out. Firstly, trolls make up the bulk of the enemy populace, and they are all pretty ugly/generic looking green/brown creatures, who don’t animate very well or impress in really any way. In addition, The Badlands are pretty ugly, with some really bad shades of green and brown that kind of put a damper on the visual experience. In the grand scheme of things, you’ll spend no more than maybe 1% of the game in this area, so it doesn’t make a big impact on the overall experience. Unless you want to stick around and experience the ever-expanding battle between elves and troll hordes – on horseback no less! Too bad though, since it would have been so much more epic if the enemies were more interesting and dynamic looking.

Despite a few select inconsistencies, Kameo sets the graphical bar for the action adventure genre, and we should all demand this kind of quality out of the development community at large. It’s not Pixar, but it’s glowing spectacle nonetheless.

Kameo is scored beautifully, with a nice array of musical pieces that suit perfectly the mood for each environment in the game. As Kameo gracefully glides through the grass, a calming, magical twinkle brings the aura of the game into perfect cohesion. And in the more menacing moments, a rousing orchestral angst guards the player’s heart in preparation for their next big face-off with the evil they must vanquish. Beyond that, sound effects are spot-on, with all sorts of little details peppering each area. You’ll hear the banter of village folk and the random grunts and squeals of enemies and Elementals. You can even hear Kameo’s wings as they flutter in the air. The voice acting is pretty good, too, even despite some strange and cheesy dialogue. It’s weird because sometimes you’ll hear a bunch of British dudes, and then randomly you come across some English guy, and then you’re being harassed by some Spanish dude. I thought that was a funny little touch. All said, Steve Burke and the Rare music team do what they do, and it’s most definitely appreciated.

Kameo was a long time coming, and while some have said that it’s a last-gen game glossed up for next-gen primetime, the truth is that the game was doing things way beyond the scope of most other games in the genre at the time in terms of gameplay variety. Kameo is an epic storybook adventure experience, even despite a few scattered design oddities and a rather cookie-cutter storyline. It really does remain a very thoughtful and charming fantasy adventure in classical Rareware fashion. And seeing as how it sold a million copies, maybe it’s not too much to ask for a sequel? Definitely worth your time if you’re looking for a whimsical high fantasy romp.

3 Stars For older children
This game is a little to hard for younger kids. I would say you needed to be at least 13 or older.

5 Stars I wish more games where like this…
I have always been a fan of Rare, so when I first heard this was going to be a launch title for the 360 I couldn’t wait to play it. Don’t get me wrong, I don’t assume that just because it is made by Rare that it will be good. I don’t care for quite a few of their games such as the Viva Pinata series and such. I can however safely say that out of all the 360 games that I have played (and that is a lot) this is still one of the best. They just don’t make many games in the action/adventure/platforming genre anymore. I miss the old days of Banjo Kazooie (not the new one that feels more like a racer with minor platforming). All the elementals make you feel completely different and they all have their uses. Yes some of the upgrades you get arn’t used for solving situations, but they all help you durring combat of which there is a lot. There are all kinds of little details in the game that you could miss out on if you don’t pay attention. Just play for awhile and try different combinations. I would suggest squirting some oil on the ground and then breathing fire on it :)

Let me also say that for Kameo to be a launch title it is still one of the best looking games on the console. The game has detail applenty, and it has simply some of the best underwater effects I’ve seen in a fantasy game. The environments are all different and exciting, and unlike many games it does not get borring. The environments are characters themselves and they carry the Rare detail that we have all come to know and love.

I highly recommend this game to anyone that likes the genre. I’m an adult gamer and I still love it. I can only hope that 2009 will be the year of Kameo 2.

5 Stars Unique fun
I got this game for my girlfriend’s little brother for christmas, who is 15 and he was skeptical at first. He put it into his xbox 360 and started playing and was immediately blown away. He played deep into the night then got up the next morning and kept playing, even though he had just received fallout 3 as well!

The game itself has a very interesting atmosphere as it is sort of dark fantasy. Though you play as a fairy, it’s a fairy who turns into various crazy monsters which do sometimes gruesome attacks (e.g. one of her forms can pick up an enemy and impale it on spikes on it’s back, then pick up and throw the enemy’s body). The gore doesn’t get much worse than that if that’s a turn off for you.

In addition to the graphics and novelty of the atmosphere, the gameplay itself is most definitely fun. Rather than simply going through the game in a dungeons crawl and killing everything with standard attacks like many other games, Kameo has you working hard to try and figure out what you need to do to defeat a boss — bashing won’t work. Equal use is giving to all of the forms you gain, no one form being able to do everything. Some forms will be needed to leap across an obstacle, others to bowl over slews of goblins, and others to pop shelled enemies onto their backs, etc etc…

I couldn’t recommend this game higher, it’s a real departure from the humdrum shoot-em-ups and dungeon crawlers.

2 Stars This game was frustrating as $%^
I was so frustrated by the crappy controls on this game that I almost shut it off immediately after starting, however I made it to I think level 2 or 3. My dad played it and liked it until the underwater level and then was so frustrated at trying to control the swimming character that he also gave up. This one went promptly back to gamestop.

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Left 4 Dead Game of the Year Edition

July 6th, 2009 Xbox Reviews No comments

Left 4 Dead Game of the Year Edition




Includes game and L4D Survival Pack

User Ratings and Reviews

5 Stars An amazing game
For starters people might turn down Left 4 Dead considering it runs on the Source Engine which is not Unreal Engine standards but the game looks great. The lighting, scenery, and blood all look very realistic and stunning. One thing that bothered me was the textures on some rocks. But you’ll rarely notice them to care. The controls could be better but for most first person shooter fans, I’d say go with Config 4. The game contains 4 campaign levels each with 5 sections. These can be played in single player and over xbox live as well as offline split screen with two players. In addition to the campaign there is Versus mode and Survival mode which comes with Game of The Year. In Versus one team is the infected and the other are the survivors. In Versus you play through the campaign levels switching teams at each safe house. It offers fresh gameplay with constant suprises. Say you’re in the forest and an enemy smoker grabs you and pulls you away and no one knows where you are. Lets say if that happens, your dead. Overall Left 4 Dead is a great experience and I would reccomend it to anyone who owns an Xbox 360

5 Stars Great game.
Great multiplayer game, offline is kinda boring so if u have no xbl, i would not suggest this, goty edition comes with survival dlc but its free over xbl anyways so if u just buy the reg. edition instead of this you can save yourself some money and just download the dlc free from xbl.

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Lego Indiana Jones The Original Adventures

July 6th, 2009 Xbox Reviews No comments

Lego Indiana Jones The Original Adventures



Your Favorite Hero in Lego Form

LEGO Indiana Jones: The Original Adventures takes the fun and creative construction of LEGO and combines it with the wits, daring and non-stop action from the original cinematic adventures that enthralled audiences everywhere (Indiana Jones and the Raiders of the Lost Ark, Indiana Jones and the Temple of Doom and Indiana Jones and the Last Crusade). With a unique tongue-in-cheek take on the original adventures, LEGO Indiana Jones follows Dr. Jones escapades through the jungles of South America to the mountaintops of India. Fans can build, battle and brawl their way through their favorite cinematic moments, from Indy’s entanglements with snakes to his dashing boulder run.

Of course, pop culture’s most iconic archaeologist will whip through all the classic moments with the help of a host of supporting characters including Marion Ravenwood and Short Round. Players can also mix and match the body parts of more than 60 playable characters to create new heroes just as they could in the best-selling LEGO Star Wars games.

Lego Indiana Jones

Key Features

  • Everyone’s favorite fedora wearing hero returns to theaters this May in Indiana Jones and the Kingdom of the Crystal Skull and families can celebrate the humor and excitement of the original films with LEGO Indiana Jones.
  • Tongue-in-cheek humor presents The Original Adventures in a manner only LEGO can whip up, with comical reinterpretations of classic Indiana Jones scenes and elements.
  • Use Indy’s signature whip as a multi-purpose tool to attack, disarm, swing across gaps, activate levers and interact with a world of LEGO objects and puzzles.
  • For the first time, LEGO Indy characters are fully immersed in their environment; swim, climb, shimmy across rock ledges and pick up and carry objects.
  • Use a variety of weapons from the environment to fight enemies (e.g., chairs, guns, swords, bottles).
  • Unlock more than 60 playable characters, including villains and supporting characters (Marion Ravenwood, Short Round, Rene Belloq, Willie Scott, Marcus Brody, Jones Senior and Mola Ram).
  • Character specific abilities include excavation by Satipo, an umbrella slide by Marcus Brody, and monkey access by Marion Ravenwood.
  • Create unique playable characters like Sallah Scott or Mola Round by mixing and matching the LEGO body parts of all playable characters.
  • Explore the globe and solve puzzles that encourage creative thinking through the use of teamwork and unique building situations only possible in a LEGO world.
  • Cooperative gameplay encourages parents to share the legacy of Indiana Jones with their children in a fun and humorous way.
Experience the Adventure as Indiana Jones
Experience the Adventure as Indiana Jones
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Signature moments from the films
Signature moments from the films
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User Ratings and Reviews

3 Stars just in time
just in time is right!anyday now they will release a new lego indy with all 4 movies on it.count on it.good thing mine was a present,so im not out anything.this set only covers the first 3 movies.i know what you’re thinking.didnt he battle nazis in one of those 3 movies?yes he did fyi,however they do not show them in such a way on this video game.so settle down.there are blonde haired,blue eyed enemies,but thats as far as it goes.there are no swastikas,the ss,storm troopers,gestapo,the iron cross or hitler youth in this game.now the gameplay IS a bit rough.most any special move comes back to indy which kinda makes its replay value go low.it defeats the purpose of picking any character you choose if in most any place you have to use indy.also different characters have various fears.which causes them to freak out and refuse to move further.this can get very obnoxious fast.the other throwback is puzzles…….puzzles……………puzzles……….PUZZLES!I HATE PUZZLES!AAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!but anyway,i’d rank this one at the bottom of the lego list.even the old lego racers for the n64 beats this one.also,lego batman is so far ahead of indy he cant even see batmans dust.and lego star wars is so far ahead they hit hyperdrive and are on the other end of the galaxy.but,it can be entertaining if youre into it.lol.

2 Stars this game is bad so so bad
in this game the textures are bad and your partner guy is a idiot and if little kids are playing it there gonna be screaming its impossible because most of the time it is! but i got it for christmas in the xbox 360 bundle overall this game is just boring destroy dudes destroy items collect studs solve hour long puzzles fight some more die thats the routine in this game DO NOT GET THIS GAME

4 Stars decent game fun to play
this game came bundled free with my game system so i didnt expect much, it was very hard at first but as i got used to it, it became quite easy to pass levels and get 100% of those little lego pieces.

pros:

+great cooperative multi-player

+nice sound effects and music

+playing your own custom music adapts to the game like the music pauses during cutscenes and the video game music is automatically muted to fit into the game when you play your own custom music

+colorful graphics

cons

-bad AI, sometimes the computer players automatically jump off platforms when you need them to stay there.

-camera angles affect multiplaye, sometimes if you walk too far away from the other player, that player either turns back into a computer player or you end up far behind where the camera is in an akward place

-constant respawning of enemies, i can stand a few wave of enemies, but when im trying to solve a puzzle or fight a boss, they get in the way and killing off one wave of enemies will cause another to come back within seconds

5 Stars great game for family
We own one of the Lego Star Wars games and bought this one as a family gift at Easter. It’s a lot of fun for everyone, from my 5 year old up to my husband. Since your character never “dies,” it’s a low frustration game for my two younger kids, but also has enough hidden tricks and challenges to entertain my older kids and my husband.

2 Stars What happened.
After being pleasantly surprised at how great the Lego Star Wars game was, and hearing great reviews about the Lego Batman game, I was looking forward to this game. Unfortunately for me it’s not very fun. Poor level interaction results in numerous cheap deaths, confusing tasks needed to be performed to move on and a rosters of unlockable characters you won’t want to play with have made this my least favorite Lego game. I’m glad I got this game free. If I had spent even $20 on it, I’d have felt ripped off.

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Battlefield Bad Company

July 6th, 2009 Xbox Reviews No comments

Battlefield Bad Company



Sometimes the gratitude of a nation just isn’t enough

Set in the near future, the Battlefield: Bad Company single-player campaign drops gamers behind enemy lines as part of a squad of four soldiers – risking it all to go AWOL on a personal quest. Featuring a dramatic storyline flavoured with attitude, Battlefield: Bad Company leads gamers far from the traditional frontlines on a wild ride with a group of renegade soldiers who decide that sometimes the gratitude of a nation just isn’t enough. The Battlefield: Bad Company cinematic single-player experience captures the freedom and intensity of the Battlefield series’ multiplayer sandbox gameplay in a dynamic world where nearly everything is destructible. Players have total freedom to be daring and innovative, adapting to and tackling challenges in unexpected Battlefield-style ways. Create sniping positions by blowing out a piece of a wall or drive your tank straight through a small house. The ever-changing battlefield forces players, their teammates and enemies to react accordingly.

The game also features the all new, objective based multiplayer game mode “Gold Rush”, supporting 24 players online. Play as attackers and defenders and make full use of the tactical destruction as well as the unique vehicle experience of Battlefield: Bad Company.

Battlefield: Bad Company is the first game built from the ground up for next-generation consoles using DICE’s bleeding-edge Frostbite game engine, delivering unrivalled graphics, effects and gameplay.

Battlefield: Bad Company
B Company

Key Features